DayZ
DayZ-Expansion
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Update: 2 Jul, 2020 @ 3:12pm

Tweaked:
- Localized more text
- Safe can now have their combinaison changed
- Player tag is a bit easier to read
- WeaponRack now have a ghost model

Fixed:
- Fixed duplicate interiors
- Fixed a NULL pointer with boats
- Fixed a NULL pointer for mapping
- Potential fix for item loot explosion
- Disabled pointer detection on some menu layouts.
This should fix the blocked inputs.
- Fixed Buildanywhere not working as intended with vanilla basebuilding
- Fixed a NULL pointer when airdrop where generating for the first time
- Fixed expansion game options not loading on launch
- Fixed server book settings informations
- Fixed player list being hardcoded
- Fixed tooltip in the server book settings
- Fixed Chat Handler NULL Pointer
- Fixed BaseBuilding NULL Pointer
- Fixed locator showing the wrong location and time/date
- Fixed some sounds generating errors

Update: 30 Jun, 2020 @ 1:46pm

Hotfixes: 1.02.1
- Added back missing vehicle parts.
- Fixed some NULL pointer errors in ExpansionMapMenu class (related to missing var definition).
- Fixed some sound configurations where some classes had a wrong base class definition.
- Fixed some NULL pointer errors in modded MainMenu class (related to Newsfeed leftovers).
- Fix some NULL pointer in modded DayZGame class.
- Fix some NULL pointer in ExpansionAirdropPlane class.
- Minor layout adjustmens on some book menu layouts.
- Fixed various issues in mission files
- Added missing LHD (carrier) back in.

Update: 30 Jun, 2020 @ 7:56am

Added:

- Added Crossbow
- Added two new loading screen images
- Added a client setting for color of the marker on top of head of party members
- Added Client setting for earplug level so you can adjust the volume
- Added a client settings alpha of 3d marker when pointing at him
- Added a jump delay to account for unfinished animation states
- Added camo tent kit model
- Added new zodiac model
- Added anti water material for the water vehicles
- Added custom central economy mission files for expansion missions based on the ce modding guide.(https://community.bistudio.com/wiki/DayZ:Central_Economy_mission_files_modding)
- Added a setting to map settings to enable debug server markers for vehicles (ShowVehicleDebugMarkers).
(This option will create a map and 3d marker for every single vehicle spawned by the CE)
- Added correct mission event type for Expansion Gyrocopter.
- Added a delete button to the map marker edit window that allows the user to delete the current selected marker.
- Added a delete key for the quick markers.
- Added static version of the aircraft carrier (bldr)
- Added supply signal grenade for calling an airdrop
- Added template Mission files
- Added a boolean for showing notification in airdrop, need to wipe missions folder in server profile
- Added ShowDistanceUnderQuickMarkers settings in PartySettings.json
- Added setting CanBuildAnywhere in basebuildingsettings.json
- Added setting MaxTerritoryPerPlayer in TerritorySettings.json
- Added setting ShowTerritoryNotifications for showing enter/leave notifications (NotificationSettings.json)
- Added NotificationSettings
- Added VehicleSettings
- Added the possibility to add server buttons (heading to an url when clicked) on the server info page via settings (Book settings).
- Added the possibility to add text sections (descriptions) on the server info page via settings (Book settings).
(tutorial available on the wiki)
- Added interior for Land_Barn_Wood2
- Added missions for Enoch and EnochGloom
- Added COM missions for Enoch and EnochGloom
- Added new skins for many items/vehicles
Tweaked:

- Changed font on text widget elements in book layouts to allow display of rusian text characters.
- Changed animations for utility boat
- Changed Helicopter and Plane battery inventory size
- Changed C4 to satchel charge
- Updated stringtable.
- Updated mission files for 1.08
- Updated Expansion Missions files cfgspawnabletypes.xml, expansion_types.xml
- Updated icons inside vicinity
- Updated localization files
- Reorganized Expansion server settings
- Rebalanced several vehicle inventory sizes:
Merlin: 1000 slots -> 800 slots.
U1H1: 1000 slots -> 500 slots.
MH6: 1000 slots -> 200 slots
Transit Bus: 270 slots -> 500 slots
UAZ Cargo: 350 -> 450
UAZ 5 seat: 270 -> 300
Vodnik: 270 -> 450
Zodiac Boat: 500 -> 150

- Removed LightingConfig from general settings, if you use Gloom please make sure lightingConfig is set to 2 in your server cfg
- Renamed ExpansionATent to ExpansionCamoTentKit
- Renamed ExpansionATentKit to ExpansionCamoTentKit
- Renamed ExpansionExplosiveBase to ExpansionExplosive
- ExpansionExplosive is obsolete for now
- Safes are now possible to repair with duct tape or epoxy
- Client sided more bldr items
- Tweaked Map menu color and font changes depending on player Feedback.
- Tweaked utility boat sounds
- Tweaked zodiac boat sounds
- Tweaked map overlay (change the name for something obv)
- Tweaked capacity of the tents and safes
- Tweaked utility boat
- Tweaked handling and top speed of utility boat
- Tweaked boat particles
- Tweaked lighting config
- Tweaked threshold for tree to fell on car hit
- Tweeked font sice on the book menu text elements
- Tweaked handling of the UAZ
- Tweaked handling of the Vodnik
- Increased the audible distance for all helicopters
- Lowered the initial jump velocity (3.5 -> 2.6)
- Lowered suspension force for the UAZ and it's variants
- Parties are now stored in .bin instead .json, to be more easily moddable and easily modified in the future

Fixed:

- Fixed locator module not working
- Fixed teargas being overpowered
- Fixed HAMR optic freezing your character
- Fixed the helicopter engine sound still playing while the engine is off and in freefall
- Fixed the jump bunny hopping
- Fixed server crash related to vehicle explosions
- Fixed 2B01 interior (was clipping with the new stove)
- Fixed clipping bin in 1W08
- Fixed satchel charge not making sounds when in timer mode (bip bip)
- Fixed headlights on utility boat
- Fixed issue where players could place garden plots on top of each other
- Fixed a problem where the input on different menus and ui elements was blocked.
- Fixed a crash exploit with the DT11
- Fixed LAW ammo 3d model
- Fixed the freeze (and character seizure) when getting out of a vehicle seat
- Fixed earplugs not updating their volume
- Fixed a problem where the preview marker does not get updated when changeing a marker option.
- Warning sign Barrier now need 9V battery (and now display it's correct light state)
- Fixed UAZ not being lockable
- Fixed stairs hologram being hard to see once placed on a floor
- Airdrop crates can no longer get ruined in one single bullet anymore

Settings:

From now on please refer to this github repository to see what Changed
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/Server-settings

Update: 11 Jun, 2020 @ 6:23am

Fixed:

- Fixed zodiac geometry that caused it to sink.
- Fixed corrupted lighting settings that caused bugs when using lightingConfig=2.

Update: 9 Jun, 2020 @ 9:54am

Added:

- Added a quick-marker system. You can quickly mark a position for your group members by pressing the H key.
- Added an option for code locks to remember the code.
- Added setting for allowing dismantle of the flag.
- Added a search function for the group system in the book.
- Added logging for the raiding.
- Added damage of the player when typing in wrong code.
- Added a key to show or hide markers of party members.

Fixed:

- Fixed a bug where a player could sprint even after depletion of stamina while using autorun.
- Fixed more duplicating bugs with the safe zone.
- Fixed an issue that caused explosives to break the walls even when the multiplier was set to zero.
- Fixed gyrocopter not being able to start.
- Fixed null pointer errors.
- Fixed car keys not working on the helicopters and vodnik.
- Fixed action for attaching lumber.
- Fixed local makers not being saved.
- Fixed a bug where doors could randomly unlock.
- Fixed airdrops not spawning items and zombies in.
- Fixed an exploit with vehicles teleporting players sometimes.
- Fixed a few visual issues with the weapons.
- Fixed items that could be interacted with in some interiors.
- Fixed damage issue with the law rocket launcher.

Tweaked:

- Tweaked inventory size of few items.
- Tweaked default weather settings.
- Tweaked night vision overlay.
- Tweaked tractor wheel chance and spawn rate.
- Tweaked maneuverability of some helicopters and some vehicles.
- Tweaked geometry of zodiac boat.
- Updated gps inventory view.
- Updated translation tables.
- Increased maximum characters limit for marker and party names to 32.
- Safes now automatically lock when closed.
- Safe items no longer get destroyed while raiding.

Modding :

- Added preprocessor define (EXPANSIONMOD), so any third party mod can use it if they want to detect expansion loaded in script.
- Moved GetFlagTexturePath to a non-static function, so it can be modded, to add new flag texture.

Settings:

- Added float SafeExplosionDamageMultiplier float, SafeProjectileDamageMultiplier float and CanDismantleFlag bool to BuildingSettings
- Added to EnableQuickMarker bool to PartySettings
- Renamed MaxInTerritory to MaxMembersInTerritory in TerritorySettings

Notes:

- You will need to update your settings according to the changes listed above.

Update: 9 Jun, 2020 @ 9:43am

Update: 9 Jun, 2020 @ 8:02am

Update: 9 Jun, 2020 @ 7:35am

Update: 4 Jun, 2020 @ 3:36pm

Update: 4 Jun, 2020 @ 1:45pm

Added:

- Added setting for allowing craft of flag kit.
- Added key for adjusting ear plugs volume.
- Added array of items in base-building settings for allowing which items can be placed inside enemy's territory.
- Added safezone module.
- Added missing items in types.xml (MP7 mag, G36 mag, M1A, M1A rail att, M14 mags).
- Added setting to allow dismantle action outside territory.

Fixed:

- Fixed bug with code lock being unable to take off.
- Fixed CodeLockLength setting.
- Fixed required parts for the helicopter.
- Fixed bug where players could place territory inside another territory.
- Fixed dupping glitch in safezone.

Tweaked:

- Renamed setting MaxInTerritory to MaxMembersInTerritory, so it actually not confusing.
- Tweaked respawn condition of expansions vehicles.
- Tweaked UAZ handling.
- Tweaked Tractor handling.
- Tweaked Merlin handling.

Known issues:

- You will freeze when leaving the seat of a vehicle which you can walk on