DayZ
DayZ-Expansion-Licensed
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Update: 24 Sep, 2020 @ 9:59am

Update 1.4.1111

Added:**
  • Added color variations for the grass
  • Added new custom interior for house 1w01
  • Added a new setting for "DismantleFlagRequireTools". If set to -1, players won't be able to dismantle/destroy flag poles if they are not a member of the territory.
  • Added many settings for the SpawnSettings.json, please update this file.

Changed:
  • Improved dismantling a territory flag without tools (removed confusing actions for the attacker)
  • Updated the init.c in every mission files and also the expansion_vanilla_109_lifetimes.xml files from ChernarusPlus and ChernarusPlusGloom. Only the init.c change is required, the xml change is minor and is not required.

Fixed:
  • Fixed an edge case for the server setting "DismantleAnywhere"
  • Fixed server markers
  • Fixed the server setting "DismantleFlagRequireTools" when set to 1
  • Fixed a compatibility issue with the mod "zSpawnSelection"

Known Issues:
  • The GPS sometimes does not work and has to be dragged out of and back into inventory to use it.
  • Skins do not persist through logins/server restarts.
  • You may get teleported to the sea if walking on that vehicle is enabled, this is only a client issue and relogging will fix this.
  • Markers don't show on the GPS.
  • Currently due to a DayZ bug with loading many mods/scripts, some mod combinations will lead to the server freezing when it reaches server_core.xml. The only fix for now is to unload mods and experiment with load order/removing other mods. Tested mods that are compatible can be found in our discord server.

Server Hosters Note:

Links:
You can download the Expansion missions at : [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion are available at : [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)

Update: 20 Sep, 2020 @ 1:05pm

Update 1.4.1109

Added:
  • Added back player setting to disable heli mouse control.
  • Added client settings to change your sensitivity for Helicopters.
  • Added new bus spawn locations for ChernarusPlus and ChernarusPlusGloom.
  • Added ESP code lock for safes.
  • Added new server settings. Refer to the "Server Hosters Note" for more informations.

Changed:
  • Tweaked health of the Gyrocopter (was too weak).
  • Default mouse control is not anymore inverted.
  • Moved the small door of the merlin 15cm on the side to make vaulting easier.
  • Changed server settings. Refer to the "Server Hosters Note" for more informations.

Fixed:
  • Fixed a crash preventing ExpansionCOM.DeerIsle to launch
  • Fixed an issue with the custom clothing with that player will spawn when the server uses the custom clothing system from expansion.
    Take in note that custom clothing items that dont have a existing script class will not work with this system because of an egine bug (https://feedback.bistudio.com/T153922).
    Example for a legit script class for modders:
    //! TShirt_Beige is the class name of the item //! TShirt_ColorBase is the class name of the base class this item is extending from. class TShirt_Beige extends TShirt_ColorBase {};
    If the class name of the item does not exist as a scripted class CreateInInventory will not work with this item.
  • Fixed Territory breaking when the name of the territory started with "!"
  • Fixed the Expansion COT modules
  • Fixed and issue where a paired car key got not recognized as the key for the vehicle it was paired to.
  • Fixed an issue with the building base not executing an update for interiors and ivys when ever the related server setting (BuildingInteriors/BuildingIvys) got changed in the COT general settings module.

Known Issues:
  • The GPS sometimes does not work and has to be dragged out of and back into inventory to use it.
  • Skins do not persist through logins/server restarts.
  • You may get teleported to the sea if walking on that vehicle is enabled, this is only a client issue and relogging will fix this.
  • Markers don't show on the GPS.
  • Currently due to a DayZ bug with loading many mods/scripts, some mod combinations will lead to the server freezing when it reaches server_core.xml. The only fix for now is to unload mods and experiment with load order/removing other mods. Tested mods that are compatible can be found in our discord server.

Server Hosters Note:

Links:
You can download the Expansion missions at : [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion are available at : [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)

Update: 12 Sep, 2020 @ 12:32pm

Update: 11 Sep, 2020 @ 2:40pm

Tweaked:

- Updated localization files

Fixed:

- Fixed bug that caused interiors to always load

Please Note:
You don't need to regenerate your server settings.
You don't need to update your mission.
You can download the Expansion missions at : https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases
Documentations for Expansion are available at : https://github.com/salutesh/DayZ-Expansion-Scripts/wiki

Known issues:

Update: 11 Sep, 2020 @ 1:04pm

Added:
- Added half and 1/3rd walls. They are built by using 1 meter or 1.5 meter lumber pieces. To create these new lumber pieces, use a saw on a log to get 3 meter lumber. Then use the saw on that lumber to either create three 1 meter pieces or two 1.5 meter pieces
- Added Autowalk (CTRL + Z)

Tweaked:
- Tweaked the drop rate for creating 3m lumber from logs. Instead of dropping a full stack, only 2 are dropped.
- Small optimizations to Building Interiors and Ivys

Fixed:
- Fixed an issue where expansion caused an issue for attachment slots not beeing accessible or visible.
- Fixed 2 missplaced interiors props (the tentbag and the couch)
- Fixed player settings not loading correctly.
- Map Marker list open/close state is now persistent
- Fixed an exploit allowing the player to deploy territories inside
- Fixed compatibility issue with the lastest DayZ Experimental version (1.9.153402)
- Fixed some buildings not able to use the indoor campfire

Please Note:
You don't need to regenerate your server settings.
You don't need to update your mission.
You can download the Expansion missions at : https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases
Documentations for Expansion are available at : https://github.com/salutesh/DayZ-Expansion-Scripts/wiki

Known Issues:
- The GPS sometimes does not work and has to be dragged out of and back into inventory to use it.
- Skins do not persist through logins/server restarts
- You may get teleported to the client if walking on that vehicle is enabled, this is only a client issue and relogging will fix this
- Markers don't show on the GPS
- Currently due to a DayZ bug with loading many mods/scripts, some mod combinations will lead to the server freezing when it reaches server_core.xml. The only fix for now is to unload mods and experiment with load order/removing other mods. Tested mods that are compatible can be found in our discord server.

Update: 9 Sep, 2020 @ 3:35pm

Update: 9 Sep, 2020 @ 12:10pm

Update: 8 Sep, 2020 @ 4:59am

This update is compatible with DayZ 1.09 and DayZ 1.08.

Added:
- Added color grading and viginette in the ingame client settings.
- Added client settings to toggle 2D map and 3D world markers visibilities.
- Added a new soundtrack for the main menu
- Added a server side setting to disable/enable the display of the custom deathscreen. "UseDeathScreen" in the GeneralSettings.json (0 = Disabled (Default) | 1 = Enabled)
- Added a server side setting to disable/enable the display of the player statistics shown on the death screen. "UseDeathScreenStatistics" in the GeneralSettings.json (0 = Disabled (Default) | 1 = Enabled)
- Added a server side setting to disable/enable the display of the Expansion News-Feed in the in-game menu. "UseNewsFeedInGameMenu" in the GeneralSettings.json (0 = Disabled (Default) | 1 = Enabled)
- Added a server side setting to disable/enable the Party Side Chat. "EnablePartyChat in the GeneralSettings.json (0 = Disabled | 1 = Enabled (Default))
- Added a server side setting to disable/enable the Transport Side Chat. "EnableTransportChat" in the GeneralSettings.json (0 = Disabled | 1 = Enabled (Default))
- Added a server side setting to show the name of all server markers. "ShowNameOnServerMarkers" in the MapSettings.json (0 = Disabled | 1 = Enabled (Default))
- Added a server side setting to show the distance of all server markers. "ShowDistanceOnServerMarkers" in the MapSettings.json (0 = Disabled | 1 = Enabled (Default))
- (DayZ 1.09 Dependency) Added a server side setting to have the territory flag auto deploy upon being placed. "EnableSimpleFlagBuilding" in the BaseBuildingSettings.json (0 = Disabled | 1 = Enabled (Default))
- (DayZ 1.09 Dependency) Added a server side setting to have the territory flag require a flag item, if enabled you can't remove the item spawned in the flag. "AddFlagItem" in the BaseBuildingSettings.json (0 = Disabled | 1 = Enabled (Default))
- (DayZ 1.09 Dependency) Added a server side setting to have the territory flag have a flag menu. "EnableFlagMenu" in the BaseBuildingSettings.json (0 = Disabled | 1 = Enabled (Default))

Tweaked:
- Keyboard and Mouse can be used with Freelook now for the Helicopters
- Increased the UH1H lift force and decreased the UH1h anti-torque coefficients
- Increased the MH6 lift force
- Increased the Gyrocopter lift force
- Lowered the effect the chain reaction for car wheel suspension simulation will have on helicopters by adjusting the maths for producing lift and friction on the helicopter
- Increased the engine RPM and engine torque the UAZ
- Lowered the gearbox ratios for the Transit Bus
- Lowered the engine torque for the Tractor
- Reworked the Vodnik suspension, engine and gearbox
- Changed the chat visibility

Fixed:
- Fixed an issue where the map got closed when you entered a marker name in the marker edit window.
- Fixed an issue where the chat was not hiding when the fadeout setting was set to 0 or when there was a corrupt client setting file
- Fixed the "Gyrocopter", you can now start the engine.
- Fixed the "Vodnik", you can now drive the car.
- Fixed the Little Bird rotor using the wrong texture
- Fixed missing View Geometry for the Little Bird and Uh1h
- Fixed the server setting in MapSettings.json "CanCreateMarker", was not working as intended
- Fixed the server setting in MapSettings.json "ShowPlayerPosition", was not working as intended
- Fixed the server setting in MapSettings.json "CanCreatePartyMarkers", was not working as intended
- Fixed the server setting in MapSettings.json "CanCreate3DMarker", was not working as intended
- Fixed the server setting in MapSettings.json "ShowPartyMembersMapMarkers", was not working as intended
- Fixed the server setting in MapSettings.json "ShowServerMarkers", was not working as intended
- Fixed the server setting in PartySettings.json "ShowPartyMembers3DMarkers", was not working as intended
- Fixed the server setting in PartySettings.json "EnableQuickMarker", was not working as intended
- Fixed the server setting in PartySettings.json "ShowDistanceUnderQuickMarkers", was not working as intended
- Fixed the server setting in PartySettings.json "ShowNameOnQuickMarkers", was not working as intended
- Fixed the server setting in GeneralSettings.json "BuildingInteriors", was not working as intended
- Fixed the server setting in GeneralSettings.json "BuildingIvys", was not working as intended
- Fixed a bug allowing the player to see his own party member marker
- Fixed Chat not fading out
- Fixed an issue where you could not click the territory map markers in the COT Territory manager menu to bring up the territrory details.
- Fixed the UAZ interior
- Fixed inventory view for KAR Scope
- Fixed animations/hand positions for various items

Server Owners:
- Territory Flags will get automatically replaced when your server updates to 1.09. The territory information will be copied to the new flag.

Please Note:
- You do need to regenerate your GeneralSettings.json in your server settings.
- You can download the Expansion missions at: https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases
- Documentations for Expansion are available at: https://github.com/salutesh/DayZ-Expansion-Scripts/wiki

Known issues:
- Skins do not persist through logins/server restarts
- You may get teleported to the client if walking on that vehicle is enabled, this is only a client issue and relogging will fix this
- Markers don't show on the GPS
- Currently due to a DayZ bug with loading many mods/scripts, some mod combinations will lead to the server freezing when it reaches server_core.xml. The only fix for now is to unload mods and experiment with load order/removing other mods. Tested mods that are compatible can be found in our discord server.

Update: 7 Jul, 2020 @ 7:02pm

Added:
- Added 21 new flags
- Added build interaction point to the top of walls
- Flags now flutter in the wind
- bldr lamps now emit light (Only some lamps set up currently, same lamps that currently light up around chernarus)
- Added visual indication of door location on wall hologram
- Added new ui icons for the main menu setting buttons
- Added notifier in the night-vision hud overlay that displays the current energy level of the battery that is plugged into the equipped night-vision goggles.
- Added back scrolling through chat history with the mouse wheel (Chat input menu must be open)
- Added some new icons for the marker icon selection within the map menu.

Tweaked:
- New ui icon for the ear-plug hud icon.
- Improved chat readability by increasing font size in all its ui elements and by increasing the chat window size.
- Changed various book menu ui elements, layouts and icons.
- Changed 3D Quick-Marker icon.
- Changed setting button icons in the main menu.
- The voice level indicator ui elements in the main ingame hud have been repositioned next to the stamina bar.
- Increased size and changed the syle a bit of the last played server info panel in the main menu.
- Added a icon to the player tag ui element.
- Increased icon size for the notification ui element to 32px32p.
- Increased text space and size for the loading screen message and the author text.
- Added a lot new ui icons (Check out the "DayZExpansion/GUI/icons/hud" folder)

Fixed:
- Gates can now be closed when locked, so you do not need to unlock gates to finish closing them now
- Temporary fix for helis randomly exploding while parked
- Fixed an issue where ever the client could crash when the player logged on a character that has nightvison goggles in his hands
- Fixed an issue where sawing off Izh18 could cause a crash
- Reverted to old 1.07 jumping code. This means the large jump issue is back, but fall damage is fixed as a result
- Fix for base repairing (Previously could only be repaired to worn state)
- Fixed Mapping not loading anymore
- Fixed bug where items when dropped on base floors would fall through
- Fixed a crash when sawing off IZH18

Update: 2 Jul, 2020 @ 3:13pm