Kenshi
Blessed Mercenaries of the Waste
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Update: 31 Oct, 2022 @ 6:36am

Update: 19 Jan, 2021 @ 12:27am

Made some changes to make the Nagamaki less defensive, and more average with regards to balance.

Wardens guarding the hub, will regenerate now, this is better combined with the fogmen/zombie mods for effective balance, otherwise The Hub will remain an early game stronghold rather than a pile of debris

Update: 13 Jan, 2021 @ 6:29pm

Hopefully fixed the Hub's Mercenary guards that I introduced,

Update: 13 Jan, 2021 @ 6:08pm

Small change to one of roaming Isil NPC variants, to wield the "new" Nagamaki.

Update: 13 Jan, 2021 @ 6:06pm

Modified the existing Naginata Katana, creating a Mercenary Nagamaki variant, it better suits the design of the Mercenary squads.

More offense, at the cost of defense, and less bonuses to attack stats.

Update: 10 Jan, 2021 @ 8:45am

Some stat changes, so mercenaries in the world can better carry their equipment; some other changes also made, to enhance their tracking.

Update: 9 Jan, 2021 @ 8:48am

Made some bigger changes:

  • Wardens of the Isilir are now more helpful and supportive in neutral and player survival
  • should more actively defend the hub, with the occasional wandering squad, hopefully not overkill

Update: 9 Jan, 2021 @ 1:03am

Corrected skin tones.

Update: 8 Jan, 2021 @ 9:13pm

Made some additions and changes:

  • CB Isil Mercenaries have chance to spawn as either Greenlander, Scorchlander, The Isil (now uncommon)
  • Some new Ai goals included cannibalism, rescure, and medic opportunities and self-preservation; for the Warden of Isilir roaming squads
  • Corrected mistake made by not including faction in the Isil Mercenary chararcter sheet

    Should hopefully mend a few issues.

Update: 7 Jan, 2021 @ 3:22am

Renamed some files.