Rivals of Aether

Rivals of Aether

Triple Deluxe Kirby
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Update: 5 Jul, 2020 @ 4:06am

v2.5

Update: 5 Jul, 2020 @ 3:52am

v2.4

Update: 5 Jul, 2020 @ 3:35am

v2.3

Update: 5 Jul, 2020 @ 1:02am

v2.2

Update: 4 Jul, 2020 @ 10:29am

v2.1

Update: 4 Jul, 2020 @ 10:19am

v2.0

This is the first public release of Kirby!

- Updated N-Special, Shot/ Snipe Shot /Magic-Star Arrow .
- Sprites have been finished.
- Animation now plays properly.

- Jumps have been changed, and the Float Mechanic is simply a Double Jump mechanic.
- Puffs will appear at double jump's max height, and deal no knockback but will deal damage.

- F-Air, Leaping Quiver, has been nerfed further alongside a better implementation of the nerf.
- It has less range, but the arrows' speed in the air is faster.
- Repeated use of the move in mid-air will make you fall faster, making it less spammable.

- U-Strong, Sky Shot and Sky-Shot Shower, has had their hitboxes' sizes nerfed.

- Other changes to the sprites themselves, purely aesthetic.

Update: 25 Jun, 2020 @ 8:40pm

v1.7

Update: 23 Jun, 2020 @ 3:17pm

v1.6

Update: 23 Jun, 2020 @ 3:15pm

v1.6

Update: 20 Jun, 2020 @ 12:14pm

v1.5

List of things changed since 6/12/2020

- Various stat changes in the init.gml, special thanks to Trail Mix.
- Kirby is slower and more light, to match his puffy self.

- Changes to U-Strong, removed cooldown, traded for endlag.
- U-Strong's knockback is slightly increased.
- U-Strong's arrow reaches higher.
- U-Strong's knockback is at its highest at the end of the projectile's lifetime.
- Adjusted the timing to when the split arrows come from the main projectile when shot fully charged. Arrows will now split closer to the ground.

- Changes to F-Strong, window frames timing changed.
- F-Strong's back hit while spinning is now more visible.
- F-Strong creates a screenshake effect when hit with the front slash hitbox.
- F-Strong's front hit hitbox deals more knockback.

- Changed F-Air to D-Air.
- F-Air is currently blank now.

List of things changed up to 6/13/2020

- Fixed bug where fastfall during aerials were disabled.

- Fixed Trampoline and Keychain effects to pause when the game is paused.
- Balloon graphics will still need to be altered to pause when the game is paused.

- Changed B-Air timings and knockback scaling, the latter of which should now be less early to kill.
- Adjusted B-Air's damage output, all four hits connect, they added up to 5%, but now when all four hits connect, they add up to 9%.

- Changed D-Tilt's knockback angle.
- Opponents will be hit towards you, letting you hit them close enough to start a combo.

- Gave U-Tilt two extra short hitboxes to let characters get hit into the Baton Juggles themselves.
- This adds more damage if all hits connect. Total of 4% damage without the Flaming Batons, 8% and Burning Status with the Flaming Batons.

- Adjusted D-Special's damage output, originally from 6%, it now deals 12%.

- Adjusted D-Strong's damage output, both hits now equalize to 10%.

List of things changed up to 6/15/2020

- Changes to N-Special, but its not done, mostly stat and visual changes.
- Arrows FX when hitting the ground or solid objects have been changed.
- This is different compared to the actual hit effects done by the arrows, which use their own effects.
- N-Special now charges faster.
- Fully charged Arrow is a tiny bit slower, and its knockback now sends opponents in the opposite direction rather than a 90' angle.
- The knockback change applies for the half-charged arrow.
- Currently removed the cooldown for N-Special.

- Adjusted U-Air's hitbox, damage, and knockback.

- Started implementing the new F-Air, Flame-Hoop Jump.

List of things changed up to 6/17/2020

- Added Dracula Boss Stage Dialogue Compatibility
- Added Miiverse Stage Compatibility

- N-Special's Arrow Graphics have been updated
- Will see if a nice visual trail is possible after N-Special works properly.

- U-Tilt has been updated
- It has 6 hits total now. 3 hits on the first group of hitboxes, and another 3 that inflicts fire.
- Sprite has been updated.

- Voice clips have their volume reduced.
- Kirby does not produce a sound all the time now.

List of things changed up to 6/21/2020

- U-Tilt has been given more flame.
- It does not deal the flame status anymore.

- F-Air has been fully sprited.
- Fire Hoop has been added.

- Various frame data balancing, for example, making attacks not appear on frame 5 and below.
- Endlag and landing lag increased.

- Added variety of sound effects from the Kirby main-games.