Rivals of Aether

Rivals of Aether

[OLD] Ryu Hayabusa
Showing 11-20 of 31 entries
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Update: 19 Sep, 2020 @ 11:07am

v1.81
- Fixed an error where Dash Attack off the ledge would end abruptly

Update: 18 Sep, 2020 @ 10:26am

v1.8
- Dash Attack has more lag overall
- Only the first Frame of Dash attack is invincible, and the start up is only invincible to projectiles
- Hitbox lifetime of the UTilt hitboxes have been adjusted
- Updated the Extra Alternate Colors
- Added a bunch more Compatibility Support

Update: 26 Jul, 2020 @ 8:06pm

v1.7
- You can now revert Hayabusa's Dair if you hold down into the opposite direction
- Izuna Drop doesn't grab Armored Opponents anymore
- Ryu's Death Sound only plays when he dies on his last stock
- Updated a bunch of Hayabusa's Hit Effects, mostly from himself and the Clone
- Added 16 extra Alts
- Added a bunch more support, check them in the page's description

Update: 28 Jun, 2020 @ 2:50pm

v1.61
- FStrong Sweetspot is active for less frames
- Clone's DStrong now works properly
- The Strongs and Izuna Drop's Knockback have being reworked yet again
- Made so if both Ryu and the Clone connect their Strongs, Ryu's will take priority
- If the opponents parries the Clone's move, Ryu will be put in parry stun
- You can always Walljump while using the Izuna Drop

Update: 28 Jun, 2020 @ 10:38am

v1.6
- Made all Strong moves having more knockback overall
- Made the Izuna Drop kill a bit earlier, specailly of the top
- The Clone now has 3 seconds of cooldown instead of 5

Update: 28 Jun, 2020 @ 7:51am

v1.53
- Hopefully fixed every bug with Izuna Drop taking 3 stocks of the side

Update: 27 Jun, 2020 @ 5:39pm

v1.52
- USpecial Startup a bit slower
- USpecial now deals 10% instead of 20%
- FTilt Startup a bit faster
- DStrong base knockback is a bit smaller
- DSpecial Counter knockback growth is a bit bigger
- The Clone's Melee hit are now a bit louder

Update: 18 Jun, 2020 @ 5:01pm

v1.51
- Added the Explosion Effect back when Clone's Counter Activates
- Fixed a bug where the Enemy would get launched after hitting the Clone
- Fixed the Code for Whifflag, now it should work properly
- Made Izuna Drop a bit stronger, but now Ryu will be stuck in a little animation after landing with it
- Hopefully fixed every problem with the Izuna Drop
- Made so Ryu doesn't suffer Parry Stun when his Jab is parried

Update: 17 Jun, 2020 @ 9:09pm

v1.5
- Fixed the Gameboy Recolor to no longer have shades
- Added Dracula (Boss) Compatibility
- Fixed a Bug where the enemy would freeze while getting hit by FSpecial and the player was using USpecial
- Added a bit more endlag to Dash Attack, however you can cancel the lag when going off-stage
- Added a bit of startup for Jab and Fair
- Overall increased the whifflag of most normals
- USpecial will now properly play a sound effect at the start
- The Clone's FStrong will no longer stun for that long
- Added a bit more Cooldown for the FSpecial Projectiles
- Added a semi transparent timer next to Ryu whenever his clone is destroyed, so to better show the Clone's Cooldown

Update: 15 Jun, 2020 @ 8:06pm

v1.4
- Hayabusa won't take damage from a successful counter anymore
- Fixed the visual Explosion from the Clone Counter
- Added Abyss Rune Buddy Support