Total War: WARHAMMER II

Total War: WARHAMMER II

The Cults of Chaos - Under-empire cults for chaos (BETA V0.36)
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Update: 23 Jul, 2020 @ 1:00pm

Hotfix Patch v0.36

- Updated the mod for "Da Nutz ‘N’ Boltz" update.

Update: 21 Jul, 2020 @ 4:22am

Hotfix Patch v0.35

- Fixed turn values not saving correctly, breaking unit spawn.

Update: 13 Jul, 2020 @ 6:34am

Hotfix Patch v0.34

- Fixed Nurgle and Tzeentch units not counting turns.

- Updated banner image.

Update: 1 Jul, 2020 @ 1:29pm

Hotfix Patch v0.33
- Updated the script so that the v0.3 update does not break the unit spawning in v0.2 savegames.

If you abandoned a previous save due to the update it should be updated to include the new features.

Update: 28 Jun, 2020 @ 8:28am

Hotfix Patch v0.32

- Fixed cultists not spawning

- Fixed spawn turn timer not counting up.

Everything should be working as intended now. Please refer to the feedback thread if there are still issues. Thank you!

Update: 28 Jun, 2020 @ 5:02am

Building effects should be displayed correctly now

Update: 28 Jun, 2020 @ 4:27am

Patch Notes V0.31

Buffed the chances of marauder, cultist and mutate unit generation.
Next to this base % chance to spawn has been added to the effect descriptions of all buildings.
Also you can check how the calculation is made from the buildings in the Google Excel sheet linked below.

Marauder beasts cult buildings
  • Increased % gained per turn to generate a new unit.
  • Level 1 building base chance: 3 - 5%
  • Level 2 building base chance: 3 - 5%

Cult growth buildings
  • Increased % gained per turn to generate a new unit.
  • Level 5 building base chance: 4 - 10%

Study of Mutations Ritual
  • Increased % gained per turn to generate a new unit.
  • Level 1 building base chance: 4 - 8%
  • Level 1 building base chance: 8 - 12%


I hope with these changes it will feel a bit more rewarding for building these buildings. Let me know in the feedback thread if you feel like its too much or still too little. Your feedback is appreciated!

Here is the excell sheet I use to calculate the spawn chances. To see the changes yourself you can copy and download the sheet and change the number of buildings to what you have to see what your chances are.
Sheet link: https://docs.google.com/spreadsheets/d/1cUbZOEkzadt52t7sQ9Knp3dKLhTOyEheh7uimvXjW2k/edit?usp=sharing

Update: 26 Jun, 2020 @ 8:56am

Patch Notes V0.3

A new Norsca Vassal exclusive version of your chaos cults

  • 10% chance per turn to generate a marauder cult
  • Small 2 building slot cult
  • Used for special marauder infantry and beast units
  • Buffs vassal income and horde growth
The new Vassal marauder cults are mainly used to give more of an incentive to the start uniting the Nordic Tribes. By building these cults special units will be generated and can be recruited in the RoR panel.

New cults will emerge if Chaos Corruption gets above 10%
  • 3% chance to generate a new cult.
  • Cults will not be generated in Vampire Factions, Lizardmen Factions, and Skaven Factions

  • New spawn algorithm for ritual and Norsca unit generation

I have remade the system of generating and recruiting units for chaos.
Every building will have a base % chance of generating a unit on turn start and the base % chance will be multiplied by the amount of buildings you own of that type and level.
This % chance of generating a unit scale exponentially over the next couple of turns untill it generates a new unit and resets the counter.
The more buildings the higher the base spawn chance on turn 1 after generating a unit. However more buildings decrease the rate of exponential increase per turn.

  • Horde infighting has been removed

  • added the rage ability to regular chaos marauder units
Makes regular Chaos marauder the same ability the Norsca Marauder got when Norsca was released, but this was never added to the regular chaos marauder units for Chaos.

Update: 22 Jun, 2020 @ 8:38am

Updated banner image

Update: 16 Jun, 2020 @ 10:31am

HOTFIX patch 0.22.

- Fixed Ritual of Mutations cost and maintenance

- Fixed Public Order effects not working on some buildings

- Manticore mouse hover text fixed.

- Cult established cooldown icons replaced with chaos variant.

- Portal to Chaos ritual first building requirement fixed.

- Nerfed forsaken and chaos spawn chance for level 2 of mutation ritual