Arma 3
Legion Base - Public Testing
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Update: 18 Jan, 2022 @ 7:02am

Playing catch-up with the stable build

Bugs Resolved
  • Fixed LAAT/le enter and exit points
  • Facewear Poncho texture path
  • Fix LAAT cargoTurret 3AS base class override conflict
  • Fix Tanker Attachment RVMAT mismatch to base armor material
  • Fix B2 custom Firegeometry going convex during custom animations/crouching, causing the firegeometry to bug into non-existence in abdomen region
  • Fix Anti-Freefall module being displaced when over water, feature complete.

Added
  • vertical variants of static faction flags in static objects with tag "[Vertical]"
  • New DC-17 Hand Blaster, initial import
  • Add B1 Droid voice to all B1's (donated by 8Oblivion_Lost8)
  • Add 6 new countermeasure colors, see our modding announcements channel in our discord for implementation instructions.
  • Add republic standard (donated by Jerec[101st])

Update: 18 Nov, 2021 @ 6:43am

Bugs Resolved
  • Missing LAAT icon file
  • BX Torso memory points and hitGeometry
  • Missing Semi-colon in Clone Identity .rvmat

New/Updated
  • Hidden [scope = 1] LAAT/i "lsd_heli_laati_pylonAirborne" which has airborne getout points
  • LAAT/i's can now carry small 1 person vics and crates via vanilla Vehicle-in-Vehicle transportation. LAAT/c useraction added for (co)pilots in LAAT/i.
  • BX Torso memory points and hitGeometry
  • Missing Semi-colon in Clone Identity .rvmat

Update: 19 Oct, 2021 @ 9:46pm

- Updated to remove error when placing AA clone units

Update: 12 Oct, 2021 @ 10:25pm

October Update
COMMON
  • new default object Icon
  • convert grenades to new format
  • create ACE compat for medical supplies
  • add ace compat for explosives
  • Fix Disposable Launcher (RPS-6 Rocket tube)
  • convert PLX launcher
  • add Zeltron and Random Civ

VEHICLES
  • deprecated class for LAAT/i
  • fix airborne LAAT/i getout point (moved backward)
  • Fixed LAAT/i Shot sounds

SCRIPTING
  • add keybind and support for loading ViV
  • edit ViV script to allow for custom mem. point
  • change useraction to support keybind framework+sound

Update: 17 Sep, 2021 @ 10:02am

Hopefully final hotfix for this anti-freefall module
Uncommented single line of code preventing script from firing

Update: 17 Sep, 2021 @ 5:39am

Hotfix v3
  • Changed module script again
  • Updated vehicle weapons pbo and dependencies

Update: 16 Sep, 2021 @ 6:00pm

Hotfix v2
Added backwards mission compatibility for old laat

Update: 15 Sep, 2021 @ 10:50pm

Hotfix
  • Fixed freefall module script
  • Added LAAT/i Weapons to ls_vehicles_weapons

Update: 14 Sep, 2021 @ 9:24pm

September Update
First of all, across all Legion mods, we're updating our BIKey to one universal key. This is so those of you that require mod signing have a bit easier lives. With that said, today is a big update

Added
Battlefields
  • different crate variants
  • 9 different barrel variants
  • 6 different box variants
  • experimental no-freefall anim module for 3den
  • 3 different Jedha buildings
  • A very fancy moisture vaporator from tatooine
  • 5 different Geonosis Rocks


CORE
New Frameworks and Scripting functions!
Due to the new framework set-up, previous set up keybinds are most likely going to be reset. You may have to reset your keybinds.
  • New Vehicle keybound animations for modders (Deploy, All, Left doors, right doors, All Doors, Ramp)
  • New isCopilot function
  • New save backpack inventory framework for parachutes
  • Experimental Magic-8 Droid

Added
  • LR versions of Special Tactics backpack and Glidepack
  • Facewear variants of ponchos

Fixed
  • Made medical scanner retexturable and added "glow" when activated
  • P1 and P2 Commander NVG Textures

Removed
  • LAAT/i from swlb_a_vehicles

Update: 20 Aug, 2021 @ 7:50am

HOTFIX 2
Potential fix to undefined variable issue bloating server logs