Arma 3
Day of the Rangers (COOP: 1-12)
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Update: 2 Oct, 2020 @ 3:41pm

CHANGED:

- Changed pilot uniforms to desert variety.
- Changed all ranger helmets to the 'chocolate chip' desert version.
- Tweaked enemy AI spawning.
- Changed several script calls for efficiency.


ADDED:
- Added Enemy AI Skill mission parameters.
- Added new initial task allowing all players to "ready up" before mission start.

Update: 23 Sep, 2020 @ 3:46pm

CHANGED:

- Changed uniforms and helmets for the Delta Force teams. Therefore, DHI and TAC Vests are now required dependencies for this mission. This decision was made due to the re-texture of the CUP protec helmet .

Update: 30 Aug, 2020 @ 2:56pm

FIXED:

Respawn mechanic was not working as intended.

Update: 21 Jun, 2020 @ 3:40pm

FIXED:

Mission now fails when all players are dead / incapacitated for 60 seconds.


CHANGED:

Respawn Capture points change markers once captured.

Update: 20 Jun, 2020 @ 7:57pm

FIXED:

Wounded players were being counted as incapacitated.

Update: 20 Jun, 2020 @ 6:41pm

Update: 20 Jun, 2020 @ 6:26pm

ADDED:

Added additional respawn parameter title.

This will allow the mission to be playable with just one player.

Update: 19 Jun, 2020 @ 6:00pm

ADDED:

Added optional respawn mechanics to mission parameters.


CHANGED:

Mission no longer fails when a player leaves the op area. Instead, the player that is out of bounds is killed.

Update: 19 Jun, 2020 @ 12:58am

ADDED:

Added additional mission parameters:
1) Bleed-out duration (added: 5-mins, 10-mins, 20-mins).
2) Revive duration (added: 3 seconds).


CHANGED:

1) Changed Mission Parameter Defaults


FIXED:

1) Dialog would fail for the rest of the mission if the HVU's were loaded during dialog. Now you can't load the HVU's into the truck until the dialog finishes.

Update: 16 Jun, 2020 @ 9:18pm

ADDED:

Hold-Action that forces HVU's into convoy.

CHANGED:

Player groups are joined together after breaching target compound. Originally, if Kilo 1-1 was all killed, the second group wouldn't be able to complete the mission.

FIXED:

Enemy levels at objective when "high" is selected.