Mount & Blade: Warband

Mount & Blade: Warband

Between Empires v1.0
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Update: 6 Jul, 2020 @ 12:31am

v0.5 Beta
Changelog:
When player has conquered his first center and created his own faction, he automatically receives all researched technologies of that center's old faction.
Siege attackers now can use horses.
Added possibility to merge companies in battle.
Added possibility to rotate camera of aerial view vertically - hold middle mouse buttong and rotate camera with moving mouse up and down.
Added faction patrol parties.
Made AI factions more prone to besieging.
Enabled possibility to walk around castles centers.
Added possibility to enter prisons from town/castle scenes.
Changed peace offer that AI factions do to player. It now leads to peace negotiations menu and have similar result as dialog about peace with minister with one difference - peace negotiations menu that is opened by AI faction offering has more favorable AI decisions (opposite side will more likely to agree with terms that are more in your favor) and less infamy penalty.
You can now grant your vassals a fief without having companion as a minister.
Holding F1 key to make "hold position" orders to companies while not in aerial view is now working.
Decreased food consumption by 20%.
Energy now recovers much faster.
Infamy decreases slower.
Bug fixes:
Fixed bugs where there were invisible native items appearing in certain places.
Fixed bug with wedding scene crashing.
Fixed bug where player could get rebel troops from his own villages.
Fixed bug where annihilated faction centers still belonged to them in peace menu.
Fixed bug where you spawned too close to guards when breaking into castle during dusguise mission.
Fixed bug where faction troop tree viewer didn't show actual weapons of troop.
Fixed bug where desert cities used green terrain siege scenes.
Fixed bug where some flintlock musket items didn't get updated to more modern rifles in custom troop tree.
Fixed bug where artillery spawned in interior scenes.
Fixed bug where inactive AI factions still researched technologies.

Update: 28 Jun, 2020 @ 8:05am

Fixed bug where soldiers in siege scenes spawned in inaccessable places.

Update: 28 Jun, 2020 @ 6:57am

v0.41 Beta
Changelog:
Soldiers that come from faction that you are allied to can be commanded by the player in battle.
Fixed bug where your faction troops may lose their equipment after you rename your faction.
Fixed bug where sabers didn't show up in custom troops item selection menu.
Fixed bug where villages raiding and recovery took too long.
Fixed bug where Tunisian and Moroccan leaders didn't have equipment.

Update: 27 Jun, 2020 @ 9:18am

v0.4 Beta
Changelog:
Overhauled diplomacy - now it is possible to do most of diplomacy actions by talking to minister (secretary of state) - no companion needed. See more info in mod moddb or discord pages.
Added possibility to exchange centers in peace negotiations menu. Added war reparations as a war result.
Added possibility to make military alliances with factions.
Added infamy mechanics, with which factions will react to nations being too agressive and expansive.
Added troop trees for Switzerland, Papal States, Tunisia and Morocco.
Added Italian Unification questline (available for any Italian faction, speak with minister of your faction to start it).
Added German Unification questline (available for Prussia, speak with minister to start it).
Italian villages now have Redshirts instead of European insurgents as rebel troops.
Added more centers for Denmark, Germany, Austria and Switzerland.
Added popup message for AI factions finishing researching important technologies.
Decreased requirements for renown and relations to become a vassal in 3 times.
Finished game start character background text.
Wurtemberg and Hannover factions won't start game with breechloading rifles tech researched.
Added arab cities siege scene.
Changed the way lords and centers get reinforcements: now they will get troops of their current faction, instead of their original faction/culture.
Soldiers in battle will now spawn in more spread out formation.
Bug fixes:
Code optimization: fixed most of world map freezes.
Fixed bugs of training villagers quest where villagers had wrong weapons and no clothes.
Fixed bug of tax collecting quest where wrong scene was used for town tax rebels.
Fixed bug where player's custom faction cannoneers were clones of player.
Fixed bug where cannons could spawn in interior scenes.
Fixed bug where Russian lancer didn't have a torso texture.
Fixed bug where battle could not be won without retreating if player fell unconscious.
Fixed bug where renaming your faction leaded to changing it's color to red.
Fixed bug where you couldn't recruit soldiers in some of your villages.
Fixed bug where dragoons didn't react to "Use melee weapons" order.

Update: 20 Jun, 2020 @ 2:03pm

v0.3 Alpha
Changes:
Added Romanian, Dutch and Belgian troop trees.
Added possibility to change player faction's flag (in camp action menu).
AI factions will now declare wars on factions with which they don't have land border much less often.
AI and player won't be able to besiege centers that don't have border with their faction, with exception of coastal towns (to besiege them without land border with them, your faction needs to have at least one center with direct access to the sea).
Added access to prebattle menu from siege defence menu.
Decreased cannons limit (i. e. number of cannons that can spawn at the same time in one team) from 6 to 5.
Decreased proficiency points number for custom troops from 160 to 20 per tier.
Decreased player shooting accuracy by 15%.
Farmers now use muskets instead of revolvers.
Added scene for Turkish villages.
Bug fixes:
Code optimization - game start loading time is decreased by 90%, removed 5-10 seconds long freezes on the world map.
Fixed bug where Sweden troops didn't have weapons.
Fixed bug where some factions didn't research small arms changing technologies.
Fixed bug where bandits didn't appear during night ambush.
Fixed bugs of scene of breaking into town/castle after disguising.
Fixed bug where weapons that didn't appear by current year yet showed up in item selection menu for custom troops.
Fixed bug where some weapons didn't have shooting effects.
Fixed bug where custom troops names were lost once you exit the game load it with save file.
Fixed bug where soldiers got stuck in trenches in siege scene.
Fixed bug where factions had incorrect claims on others' territories (like Prussia having claim on Shiraz).
Fixed bug where some kingdom ladies had invisible bodies or hair.
Fixed bug where some lords had wrong age number (and thus had too big renown value).
Fixed bug where lords had fathers from other factions.
Fixed bugs where factions with finished troop trees still used Russian cannoneers.

Update: 16 Jun, 2020 @ 11:54am

v0.2 Alpha
Changes:
Implemented Spanish troop tree.
Added town center scene ("Take a walk around the streets" option is available again).
Now only limited number of weapons is available in custom troops item selection menu for balancing purposes. Note that smoothbore muskets in troops inventories will be replaced by more modern analogs in battle, dependent on technology. For example, if you add Russian M1845 musket to troops inventories and have magazine rifles technology researched, that troops will have Mosin-Nagant rifles in battles.
Added possibility to buy parties of deserters (convincing them to join player's party).
Villages recruits troop type will now be defined based on faction, instead of their culture.
Player's faction parties (his companions and lords) will always be assigned to player's companies in battles, so player will be able to command them.
Added pop-up menu that appears when your faction has finished researching technology.
Added special ambience sounds for interior scenes.

Bug fixes:
Fixed bugs where middle east faction troops didn't have weapons.
Fixed bugs where troops didn't have clothes or their clothes were invisible.
Fixed bug where troops that use rifles didn't have ammo.
Fixed bug in which grass wasn't generated in some scenes.
Fixed bug where player was stuck in faction name selection.
Fixed bug where British Empire could be at war with British Colonies faction.

Minor changes and bug fixes.

Balance changes made to make siege easier for attackers:
Energy now recovers faster.
Soldiers will receive small speed boost while charging at enemy at the small distance.

Update: 14 Jun, 2020 @ 8:28am

v0.1 Alpha
Initial release