Scrap Mechanic

Scrap Mechanic

Expanded info
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Update: 22 Nov, 2020 @ 2:45am

- Removed a bunch of debug text i left on
- Turned off dev mode
Of course i am going to forget these things...

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Ver. 1.4.0 #2?

Update: 22 Nov, 2020 @ 2:16am

- Added back a feature Axolot removed and made it 10x better. I'm talking about the clock in the corner. It now also shows what day it is and it has a little clock icon, that actually works.
- Fixed a bug that caused the game to crash on startup
- Added another installer program with a nice UI

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Ver. 1.4.0

Update: 21 Nov, 2020 @ 6:54am

Made the mod compatible with 0.4.8

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Ver. 1.3.3

Update: 10 Oct, 2020 @ 4:40am

Fixed an error in the installer that caused the GPS & map mod compatibility files not to be copied

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Ver. 1.3.2

Update: 4 Oct, 2020 @ 12:51am

- Fixed a bug with Gps & Map mod compatibility

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Ver. 1.3.1

Update: 1 Oct, 2020 @ 11:56am

- Added 2 new handbook pages where you can see all Expanded info commands and subcommands and what they do.

- Added a refine time balance. The refine time now depends on what you are refining. You can see exactly what the time is for everything a little lower down. I know that this doesn't really fit into the mod, but I wanted to add it anyway.

- Added fertilizer and soil counters, as usual they have their own icons

- Added a new command, /raidgui. This command can turn the raid gui on and off, but will in a future update also be able to change the style of the raid gui as well.

- Added a new subcommand to the raid size calculator, "inv". This subcommand will set the amount of crops in the raid size calculator to the amount of seeds that you have in your inventory. Let's say you got 30 carrot seeds and 20 potato seeds. If you type the command then the crop amounts for carrot and potato will be set to 30 and 20.

- How "warned" you will be by the raid warning now depends on what your highest level raid is and if you have a spudgun or not, instead of it always being the same no matter what. (HLR = highest level raid) If your HLR is higher then you will get a warning earlier and the "ticking" will start a little sooner. If you have a spudgun and your HLR is only level 2, then you will only get your first warning 30 seconds before the raid has started. But if you don't have a spudgun you will get one alot sooner.

- Fixed a bug where the speed of the animations for all counters would change if the fps was higher or lower than 60.

- Removed the /compfps command because I didn't think the command was necessary

- Some small optimizations to the code a little here and there

Time for refining different materials:
Scrap wood: 5s
Wood: 6s
Scrap metal: 6.5s
Metal 1: 8s
Stone: 7s

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Ver. 1.3.0

Update: 29 Aug, 2020 @ 7:39am

- Added Gui animations for all the counters
- Made the scrolling of the compass mutch smoother
- Added some new chat commands
- Improved the installer
- Some optimizations

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Ver. 1.2.0

Update: 24 Aug, 2020 @ 8:35am

Fixed a bug that would cause almost all GUIs added by this mod to break if you installed this mod with the GPS & Map Mod compatibility option enabled.

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Ver. 1.1.2

Update: 23 Aug, 2020 @ 8:28am

- Added compatibility for Survival Recipe with Balance and Biofuel Mod
- Updated the installer and uninstaller a little

- Optimized some code
- Changed the compass so it will display the cell coordinates where it would before display the time

- Fixed a bug where the raid warning was about half a second off

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Ver. 1.1.1

Update: 17 Aug, 2020 @ 6:27am

- Added a raid size calculator
- Added a bunch of chat commands (can be found in the description of the mod)
- Added compatibility with the GPS & Map Mod

- Updated all the compatibility to work with the latest version of mods
- Updated the uninstall files to the latest game version

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Ver. 1.1.0