RimWorld

RimWorld

Vanilla Cooking Expanded
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Update: 28 Jan, 2023 @ 3:04am

v2.03:

Tweak: Changes to the IngredientValueGetter_NutritionWithExtraIngredient for mod compat

Update: 10 Dec, 2022 @ 12:32am

v2.02:

- Fix: recompiled the code so it points to the current BestFoodInInventory_NewTemp instead of the obsolete BestFoodInInventory

Update: 7 Nov, 2022 @ 1:54am

v2.01:

Tweak: removed the -1 mood from eating canned goods, as the negatives inherent to it are enough as it is
Fix: flagged all food producing buildings as a potential meal source (thanks to LordSicarious for these three)
Fix: Flagged all food producing buildings as artificial (in regards to Anima and Gauranlen trees)
Fix: grill and deep fryer were missing the heatPusher property

Update: 21 Oct, 2022 @ 3:32am

v2.0:

- Updated to RW 1.4

Update: 29 Apr, 2022 @ 4:00am

v1.407:

Changed cheese patches to Vanilla Genetics Expanded

Update: 29 Nov, 2021 @ 9:37am

v1.406:

Typo in canning recipes

Update: 22 Sep, 2021 @ 6:34am


v1.405:

- Condiments will now display exactly what effect they will have in their info card
- Similarly, anything that causes any health condition (diabetes, cholesterol or high blood pressure) will now tell you how much in their info card
- Fixed a couple descriptions that had a wrong time of 24 hours when in reality it's 12
- Added "Canned goods are intended as a way to preserve food and use it an an ingredient later, not as a final meal." because people were feeding their colonists just cans of tuna. I swear, fucking monsters.

Update: 15 Sep, 2021 @ 12:17am


v1.404:

Added CompProperties_IngestedThoughtFromQuality to cheese. Pawns will now receive a mood bonus (or malus!) depending on the quality of the ingested cheese, so now cheese can be matured to improve colonist moods, besides from greater value for selling
Fixed the kibble from condiments recipe that was asking for hundreds of them. It is now a flat 50 condiments -> 25 kibble
Fixed the soup pot changing graphic when finishing

Update: 3 Aug, 2021 @ 1:53am

v1.403:

Adding a null check so canning doesn't produce weird results sometimes

Update: 14 Jul, 2021 @ 12:50pm


v1.4:

Updated for RimWorld 1.3 beta
Reworked the condiments system. Most condiments now don't have any nutrition, and can't be used to tame or train animals, or turned into chemfuel to power spaceships (sorry, Sam)
CompProperties_StackByIngredients is now CompProperties_StackByCondiments, hopefully alleviating the situation of gourmet meals not stacking even when their condiments were the same