Stellaris

Stellaris

!Repeatable Technology Overhaul Extra
Showing 91-100 of 163 entries
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Update: 12 Jun, 2022 @ 1:09am

Further nerfed Amp. Mode.

Update: 11 Jun, 2022 @ 11:59am

Amp. Mode now provides only stage 1 to counter ACOT T3 start.

Update: 11 Jun, 2022 @ 4:48am

Tweaked Amp. Mode modifier.

Update: 11 Jun, 2022 @ 2:08am

Enhanced Amp. Mode for gestalt.

Update: 5 Jun, 2022 @ 6:40am

Amp. Mode now supports AI vassals, through a modifier with refresh cycle of 360 days as validate check.

Administrative Efficiency now supports priests.

Update: 4 Jun, 2022 @ 11:36am

Added support to WSGR's crisis ascension.
Changed some tech cost and modifiers, make them work better.
Reworked Amp. mode content, nerf / improve its power.

Update: 3 Jun, 2022 @ 6:19am

Fixed rules issue causing tech alone cannont provide organic population assembly.
This update adopted some universal rules compatible mod, so it's okay to use.

Added APEX Amp. Mode in case of some player play Original Empire in multiplayer.

Update: 29 May, 2022 @ 10:45am

Tweaked a little, and added some new toy.
I can't do telepathy, let me know if you have any idea about this mod.

Update: 28 May, 2022 @ 11:07am

Further enhanced last update to ensure AI won't do anything out of ordinary.

Update: 28 May, 2022 @ 10:46am

Fixed bugs that FE can use certain technologies which they should have no access to, and certain technologies that are reverse engineerable.