Rivals of Aether

Rivals of Aether

Ru & Zo
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Update: 9 Jul, 2020 @ 8:30pm

v1.8

Bug fixes:
- Fixed Zo being able to perform an attack while self destructing in practice mode

Update: 9 Jul, 2020 @ 11:23am

v1.7

New:
- Added Abyss Runes buddy support.
Rune A: NSPECIAL laser travels faster.
Rune B: FSPECIAL chain reaches further.
Rune C: USPECIAL travels further.
Rune D: DSPECIAL stuns opponents.
Rune E: Zo explodes immediately after Ru dies.
Rune F: Zo's shield cooldown removed.

Rune G: Zo's shield can tank 1 additional hit before disappearing.
Rune H: Ru gains an additional jump.
Rune I: NSPECIAL auto-targets opponents.
Rune J: NSPECIAL stun lasts longer.
Rune K: Zo takes less knockback.

Rune L: Ru has on-hit turbo mode.
Rune M: Spawn and respawn with 2 Zo's.
Rune N: Zo respawns immediately after death.
Rune O: Zo has super armour while performing strongs.

Bug fixes:
- Fixed Zo being able to spawn shield while in hitstun.

Other:
- Optimised Zo code, should cause less lag.

Update: 30 Jun, 2020 @ 6:17am

v1.6

Balance changes:
- Uair endlag increased (+2 frames)
- Dair endlag increased (+2 frames)
- Fstrong endlag increased (+3 frames)
- Aerial Fspecial slows down Zo's vsp.
- Zo will start to attempt to auto recover using Uspecial at a lower y level.

Bug fixes:
- Fixed cpus not respawning Zo after reloading in practice mode.

Other:
- Added a cpu AI to Ru & Zo (level set to 9, the AI is kinda nutty).

Update: 28 Jun, 2020 @ 6:31am

v1.5

Balance changes:
- Zo can now buffer attacks out of jumpsquat. Press an attack during jumpsquat and the aerial version will play right after jumpsquat is over.
- You can manually make Zo jump while grounded by pressing jump while Ru is attacking. Tapping jump will make Zo perform a shorthop, and holding jump will make Zo perform a fullhop.

Bug fixes:
- Fixed sprite not resetting after Zo performs aerial Dstrong.

Update: 27 Jun, 2020 @ 9:10pm

v1.4

Balance changes:
- Reverted later grappling window for Uspecial.
- Initial Uspecial grapple range increased.
- Uspecial grapple speed increased.
- Down-angled Fspecial angle changed: 145 -> 140
- Down-angled Fspecial bkb decreased: 8 -> 7
- Fspecial kbg decreased: 0.8 -> 0.7
- Ru hurtbox height increased.
- Fstrong sourspot kbg decreased: 1.0 -> 0.9

Bug fixes:
- Fixed some projectile multihit attacks hitting Zo putting their owner into hitpause, sometimes softlocking the game.
- Fixed Fspecial chain rendering incorrectly if somehow Zo's spr_dir was reversed during the move.
- Fixed strong attacks sometimes causing way too much recoil when hitting opponents.
- Zo now spawns in the same direction as Ru is facing.
- Ru taunt uses correct hurtbox sprite.
- Falling aerial Fspecial detection hitbox correctly matches animation.

Update: 26 Jun, 2020 @ 6:22pm

v1.3

Balance changes:
- Ustrong all hitboxes bkb increased: 9 -> 10
- Dattack kbg now scales over time: 8 -> 4
- Fstrong sweetspot hitbox size increased.
- Fspecial detection hitbox size increased.
- Uspecial initial Ru grapple detection window increased: 1 -> 5
- Uspecial now has a later grapple detection during the flight with a smaller range than the initial detection, only works if Ru is not grounded.
- Ru walljump hsp decreased: 7 -> 4
- Ru walljump vsp increased: 11 -> 12

Bug fixes:
- Bashing Zo now *mostly* disabled (still plays bashing anim, but won't launch, but no X's will appear anymore. Unfortunately not too much I can do here since I think this is an Ori issue).

Update: 26 Jun, 2020 @ 9:42am

v1.2

Changes:
- Hud normal/hurt sprites use normal method for rendering (rather than draw scripts), just so that online striking stuff works fairly.

Update: 26 Jun, 2020 @ 6:45am

v1.1

Bug fixes:
- Zo blastzone death animation renders correctly.

Update: 26 Jun, 2020 @ 6:12am

v1.0