Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Legends of Middle-Earth
Showing 91-100 of 111 entries
< 1 ... 8  9  10  11  12 >
Update: 31 Aug, 2020 @ 3:34pm

-AI tweaks

Update: 24 Aug, 2020 @ 1:23pm

-Added a new campaign: "Adventures in Middle-Earth"

Update: 23 Aug, 2020 @ 10:25pm

V.4.6

-Elves now build Granaries for Food dropsites, and Guilds for everything else
-Removed "Column" and "Tile" from Dwarven build tray
-Dwarves can now build their own Storehouses for all resources
-Dwarven villagers can now properly build monuments, which gather favour, to a limit of 5
-Removed the ability to swap between different versions of most LOTR based heroes
-Rescaled the Elven Guild from a collision size of 9x8 to 3x3
-Reduced the sound of Orc Death noises by 20%
-Fixed some dated text and blank names

VISUAL CHANGES:

-Remodeled the Elven Guild

Update: 18 Aug, 2020 @ 2:22pm

V.4.5
-AI players now have names
-Tweaked AI to play more intelligently overall
-Elven AI no longer struggle early economizing and resign
-All villagers now gather resources .10 slower

Update: 15 Aug, 2020 @ 8:12pm

V.4.4

GAME/WORLD:


-Fixed the AI not working in EE!
-All Northern Folk can now use Ox Carts
-Fixed a bug with Tower of the Teeth crashing the game/not showing (Also gave it a spiffy new model)
-Fixed a bug causing Gondor's sentry tower to not show up
-Repaired a bunch of splochy black textures
-Fixed the transparency bug on Orc units


VISUAL UPDATES:

Remodeled the following:

House of Healing
House of Elrond
Elf Market
Elven Archer (Lorien)
Tower of the Teeth

Update: 23 Jul, 2020 @ 4:35pm

-Fixed an oversight causing Orc Archers to only cost 10 Wood, they now cost their planned 40 Wood and 10 Gold
-Fixed a bug that was causing the Medium Lorien Elven Swordsman to not be able to attack things
-Fixed a bug preventing Dwarf starting units from spawning
-All Northern Folk can now use Ox Carts

Update: 22 Jul, 2020 @ 6:22pm

V.4.3

GAME/WORLD:

-Hobbit age up text will now appear properly to the enemy players


BALANCE:


---HOBBITS---

TECHS:

Hobbit heroes now benefit from the following techs (Bilbo benefits at x1.5):
-Shire Muster
-Hobbits at Arms
-Thainhood

Hobbiton Units - Bilbo
-Dwalin and Balin are now trained from the Inn for Bilbo Hobbiton units

The White Tree:
-Increased move speed bonus from .2 to 1.75

Faramir's Worth
-Increased HP bonus from 25 to 100

The Arkenstone
-Doubled the values of damage for each unit (4 to 8)

Age 4 Esgaroth
-No longer trains Dwarf Archers
-No longer trains Dwarf Axeman
-No longer trains Dwarf Maxeman
-Now spawns Thorin on completion

Riddles in the Dark
-Bonuses now apply to Frodo as well

Flies and Spiders
-No longer applies bonuses against "Dragons", instead, it now gives archers bonus

damage to myth units and flying units
-Now gives archers 4 bonus Pierce damage



UNITS:

Marshall of Rohan
-Decreased Wood/Gold from 450/150 to 50/30
-Decreased Population cost from 12 to 2
-Increased base Hack damage from 19 to 25
-Increased damage multiplier against Archers from x1.4 to x2.5
-Increased Hack/Pierce armour from .18/.20 to .58/.60

Captian of Gondor
-Decreased Food/Gold from 350/100 to 50/10
-Decreased Population 12 to 2
-Increased Hack/Pierce armour from .18 to .45
-Increased base Hack damage from 15 to 22
-Changed damage multiplier from Archery to Cavalry
-Increased Cavalary damage multiplier from x1.2 to x2.6

Captain of Gondor
-REMOVED
Captain of the Horse
-REMOVED

Shirrif
-Thains have been combined with Shirrifs
-Decreased maximum Boost range from 25 to 15
-Decreased maximum Boost from x1.15 to x1.05
-Decreased Food cost from 80 to 60
-Increased Gold cost from 20 to 30

Men of Dale
-Increased base HP from 200 to 290
-Decreased Food cost from 60 to 50
-Increased base Hack/Pierce armour from .15 to .35
-Increased ranged Pierce attack damage from 14 to 29
-Increased melee Hack attack damage from 14 to 24
-Increased move speed from 4 to 4.4

Rivendell TC
-Can now train the Elven Artisan (Up to a maximum of 2)

Update: 22 Jul, 2020 @ 3:07pm

V.4.2

GAME/WORLD:

-Fixed a bug that was locking out Age 2 if Frodo had been trained already
-Fixed a bug that was not spawning Dwalin and Balin for Bilbo


BALANCE:

Sign of the Prancing Pony
-Now only available in Age 2

Bilbo
-Increased base HP from 210 to 330
-Increased base Hack damage from 6 to 24

Update: 22 Jul, 2020 @ 1:59pm

GAME/WORLD:

-Fixed Nienna's Age 1 gp not showing up
-Fixed Hobbits not being able to gather wood or hunt


BALANCE:

Hobbits have seen an overhaul:

-Gandalf the Grey has been replaced at spawn with 4 Hobbit Archers
-Gandalf the Grey now spawns at a Town Center in Age 3

-The following of the Hobbits' god powers have been replaced with the following
-Rivendell: Breath of the Elder
-Mirkwood: Ulmo's Wrath
-Dale: Tectonic Shuffle
-Edoras: Vana's Light

Armoured Troll
-Increased population cost from 3 to 4
-Increased Favour cost from 15 to 22
-Increased Gold cost from 250 to 330
-Increased Hack armour from .65 to .72

Update: 21 Jul, 2020 @ 1:34pm

THE ELVEN OVERHAUL PART I:
=========================

GAME/WORLD:

-Fixed the tray layout of the Shrine for Orcs
-Removed Saurman's Treachery from the TC (Defunct tech)
-Fixed broken terrains on Gorgoroth, and Mirkwood
-Fixed a bug that was allowing Faramir to be trained again while still training
-All icons are now repaired, and will display properly
-Re-enabled the ui techtree for each civ
-More HUD screens have been fixed up
-Cut down file size of textures by about 20% (about 120mbs of unused/unoptimized files)

VISUAL CHANGES:

Remodeled the following units/buildings (more to come in the next update)

Elven Shrine
Elven Swordsman
Elven Warrior
Elven Archer
Orophin
Celeborn


BALANCE:

Town Center
-Increased armour from .45/.98/.10 to .65/.99/.35
Citadel Center
-Increased armour from .45/.96/.10 to .85/.99/.55

Elven Swordsman
-Increased base HP from 250 to 300
-Can no longer grab Relics

Elven Rider
-Increased base HP from 245 to 310
-Increased base Hack attack from 13 to 17

Elven Warrior
-Increased base HP regen from 1 to 2.5 hp/sec

Celeborn
-Increased population count from 2 to 4
-Converted units will now convert to the player's side, rather than neutral
-Can now Empower buildings