Darkest Dungeon®

Darkest Dungeon®

The Prince class mod
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Update: 18 Jul, 2020 @ 10:45pm

0.3 Camping & Stats Balance Patch

Huge thanks to Retrograded for the helpful feedback!

List of Changes:
  • Combat Skills:
    • Bless: - Reduced Restoration amounts (4 for 3 rds at max lvl -> 3 for 3 rds at max lvl)
    • Demonic Stare: - Reduced SPD debuff amount (-10 at max -> -5 at max), + Added self SPD buff (+4 at max)\
  • Camp Skills:
    • Haste: + Increased DODGE buff (+10 -> +15)
    • Peace of Mind: Was too similar to Jester's "Tiger's Eye" skill. - Removed +CRIT buff, + Added -15 Stress.
    • Venomous Aura: + Increased Blight skill chance (+30% -> +35%), - Reduced Blight resist (+20% -> +10%)
  • Stats
    • Slightly increased damage to be on par with Highwayman, to increase the usefulness of Onslaught (8-14 at max -> 9-16 at max)
    • Slightly reduced MAX HP to be in between Arbalest and MAA (55 at max -> 49 at max)
  • Trinkets:
    • Source Orb: Now gives Debuff chance instead of Stun chance.

Update: 7 Jul, 2020 @ 12:05am

0.2 Skills Balance Patch

This update focuses to buff the underpowered skills and nerf the more OP ones. Huge thanks to Retrograded for the very helpful feedback!

List of Changes:
  • Onslaught:
    • Previously, it was overshadowed by Sawtooth Knife in most situations. Now, it should be more of a staple of his kit.
    • + Now hits rank 3 (target: [1, 2] -> [1, 2, 3])
    • + Increased damage vs. Bleed/Blight (Base +15% -> +25%)
  • Dragon's Venom:
    • The SPD Debuff was too strong on helping kill backline targets, especially when coupled with the massive blight.
    • - Reduced ACC (Base 95 -> 90)
    • - Removed SPD Debuff
  • Sawtooth Knife:
    • Is now a much more situational option, mainly vs. enemies w/ high PROT or vulnerable to Bleed.
    • - Now can't hit rank 3 (target: [1, 2, 3] -> [1, 2])
    • - Removed bonus damage vs Bleed/Blight
  • Bless:
    • + Has a +DODGE buff. This was supposed to be in the mod from the beginning but got bugged out.
  • Demonic Stare:
    • The all-rank stun and DODGE debuff were too strong. Stun is replaced with a major -SPD Debuff to instead create a pseudo-stun/dazed effect.
    • - Removed stun.
    • + Added -SPD Debuff. (Base -5 SPD, 100% chance for 4 turns)

Update: 29 Jun, 2020 @ 12:55am

Update: 29 Jun, 2020 @ 12:51am

Update: 28 Jun, 2020 @ 11:27pm