Rivals of Aether

Rivals of Aether

Kaboom
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Update: 18 Nov, 2020 @ 5:36pm

v2.15

Update: 12 Nov, 2020 @ 11:41am

v2.14

Update: 7 Nov, 2020 @ 12:06pm

v2.13

Fuse
No more Pop Up escape
-Now while in hitstun, Kaboom's fuse is now paused.

This was a contentious point for me for a long time with those in charge with decided what is considered fair in competitive tournaments. For a long time I stood my ground and tried to defend this mechanic, but when it was explained to me (primarily by Archytas) that the pop up mechanic disrupts the combo play pattern of Kaboom's opponents, I finally realized that I was in the wrong. Thus the pop up escape mechanic has been removed by causing the fuse to pause while Kaboom is in hitstun.

Slight Compensation
-Starting fuse time reduced to 8 seconds down for 9.

The fuse pausing during hitstun means that Kaboom will have generally higher fuse times, especially if he's losing. To compensate, I've lowered the max fuse time by 1 second.

Game's Feel Changes
Smacking Loose Bombs
-Hitting loose bombs as either player now creates sfx, vfx, and hitpause according to the attack.

This change should add a weighty feel to smacking bombs around stage and ultimately should feel better

Moving Bombs Hitbox Visual Indicator
-Moving bombs that have a hitbox now flash a white effect behind them as to indicate that the bombs are in motion and are capable of hitting players.

Linear Fuse Bar
-The fuse indicator on the hud no longer slows down during the "Prime" fuse state. Instead the fuse indicator has been adjust so that the prime section is twice as long instead of half as fast. Ultimately this doesn't change anything mechanically, but reading the fuse indicator on the hud should be a bit cleaner.

Fspecial Fall Speed
-Kaboom now falls a max speed of 6 increased from 2 during the start up of Fspecial.
-Kaboom no longer halts horizontally at the start up of Fpsecial.

Hit Pause adjustments
-Bair base hitpause reduced from 18 to 15.
-Dtilt base hitpause increased from 5 to 8.
-Jab base hitpause increased from 5 to 6.
-Jab hitpause scaling increased from 0 to 0.3
-Uair base hitpause increased from 8 to 9.

I'm still looking into other awkwardly feeling hitpause timings. Look forward to more adjustments in the future.

Update: 4 Nov, 2020 @ 9:15pm

v2.12

Hands Off Tumble
-Kaboom may no longer fast fall during Hands Off Tumble.

Update: 4 Nov, 2020 @ 9:01pm

v2.11

Hands Off Tumble
Addressing concerns about Kaboom escaping opponent combos with his fuse, Kaboom now has a new nerf to his fuse explosion.

-Now whenever Kaboom's bomb explodes in his hands while he's in hit stun he goes into "Hands Off Tumble".
-Firstly in Hands Off Tumble, Kaboom takes 10% damage.
-Secondly, the "tumble" animation is 32 frames longer than the standard hands on explosion tumble.
-Lastly Kaboom's aerial control is greatly decreased during Off Hands Tumble.

This combination of nerfs should allow experienced opponent who keep track of Kaboom's Fuse to be able to continue their combos even after Kaboom's bomb explodes. Though Kaboom will still likely escape from combos if their opponent isn't paying attention to his fuse.

The Infamous Flipper 8
Due to the concern of wild spiking explosions, flipper 8 is being removed from Kaboom's Bomb.

-Flipper 8 has been removed from all of Kaboom's explosions, and has been replaced with flipper 3.
-However, a bomb exploding from the sweet spot fair hit still mains a powerful spiking knock back, as that's the purpose of fair sweet spot.

Update: 3 Nov, 2020 @ 10:28am

v2.10

More Air Changes
-Max fall reduced from 13 to 10
-Fast fall reduced from 16 to 14


SFX
-Up air swipe sfx more properly adjusted.

Update: 3 Nov, 2020 @ 10:00am

v2.9

-Air Accel reduced from 0.42 to 0.4. Rainbow made me

Update: 2 Nov, 2020 @ 12:04pm

v2.8

Fuse and Galaxies
-There has a been a big upsetting factor for Kaboom and how his exploding bomb can sometimes pull him out of situations where he should lose a stock. In this update whenever Kaboom takes a "galaxy" hit, his fuse will now pause until he either dies or somehow survives the galaxy attack. This way, Kaboom will no longer be able to escape lethal attacks on the whim of his Fuse bomb.

Other
-Kaboom air acceleration reduced from 0.5 to 0.42.

Update: 28 Aug, 2020 @ 2:41am

v2.7

-Explosions caused during Nair and Uair now have an angle flipper of 3 instead of 8. This means that these explosions will always send upwards and never spike.

Update: 27 Aug, 2020 @ 3:33pm

v2.6