Tales of Maj'Eyal

Tales of Maj'Eyal

Updated Furrae Race
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Update: 16 Jan, 2014 @ 8:09pm

Animal kin are now 'done', barring bug reports.

Added an ability to help you and your pet stay alive by sharing life force.
Added a new training line to give your pet natural powers to rock the battlefield.
Pets gain attribute points that you can assign to help them be at their best!

Update: 16 Jan, 2014 @ 12:39pm

Blackback's aura is now wider(up to 3) but does half the damage.
Animal training was hit with a bat a few times. It now displays what category mastery it should give, and a better indication of how good a job you're doing. It can never REDUCE category mastery now.

What training would you like to see next?

Update: 15 Jan, 2014 @ 3:24pm

Update: 15 Jan, 2014 @ 12:12pm

You can now train your pet! Use the new talent to impart new trees for the critter to learn. They will begin locked, but your pets now gain category points as they gain levels.

Pets found 'in the wild' will start with category points to spend, but less than if you trained them from a wee pup, so find good friends right away for the most training flexibility.

Update: 15 Jan, 2014 @ 8:22am

All pets can now level up to your max level(50).

Update: 15 Jan, 2014 @ 12:03am

You can now kennel your pets with the start of a new talent tree.

When you use the power, your active pet is stored away safely for later. You can then charm a new pet! You also get a new power that interacts with that specific kennel slot.

You get more kennel slots with the higher rating. You only need level 3 to get 2 slots. If you REALLY want 3 pets, put it to 5 and drop a cat point and you'll get 3 if you need 3 so desperately. Gotta catch em all!

To help keep the kennel slots separate, the icon of the kennel talent changes to match what beast is hiding inside. You can also mouse over them to see their name displayed.

If you use a kennel while you have a pet, they'll swap places, with your pet being kenneled in that slot, and the kenneled pet coming out to your side.

Have fun testing and playing!

Update: 12 Jan, 2014 @ 8:48pm

Disabled sound on grasping earth.
Animal friend will NOT be banished unless you succeed at charming a new one.
Fixed error on buying nine lives.
Added a new power to the grasping earth tree.
You can now charm vermin along with insects with zoology.

Update: 12 Jan, 2014 @ 4:12pm

Update: 12 Jan, 2014 @ 3:12pm

Fixed your starter pet not going away when you got a new pet to replace it.
Added a new power to the nature's vengeance tree, tell me how that goes.
Pets only display their body slot when peeking in their inventory now.

Update: 12 Jan, 2014 @ 3:02pm