RimWorld

RimWorld

Cybernetic Warfare and Special Weapons (Continued)
Showing 1-10 of 19 entries
< 1  2 >
Update: 27 Jun @ 1:08pm

1.6.0 - Mod updated for 1.6 and passed autotests

Update: 18 Oct, 2024 @ 12:03pm

1.5.2 - Fixed a bad patch for adding mod extensions

Update: 10 Aug, 2024 @ 10:58am

1.5.1 - Fixed minor incompatiblity with Vanilla Factions Expanded - Ancients

Update: 23 Mar, 2024 @ 11:38am

1.5.0 - Mod updated for 1.5 and passed autotests

Update: 3 Jul, 2023 @ 11:13am

1.4.4 - Fixed the patch for CONN since they changed the defnames

Update: 21 May, 2023 @ 11:20am

1.4.3 - Added the power armors from Spartan Foundry and Rimsenal as recognized power armors (I think)

Update: 20 Nov, 2022 @ 10:59am

1.4.2 - Rmoval of redundant CompOversizedWeapon as the base-game supports drawsize on weapons now..
Used DeepL to update translations for ChineseSimplified, French, German

Update: 10 Oct, 2022 @ 12:16pm

1.4.1 - Mod updated for 1.4 and passed autotests.
Used DeepL to update translations for Russian

Update: 20 Dec, 2021 @ 5:54am

1.0.10.0 - CE-patch is now included in the main CE-mod instead

Update: 28 Sep, 2021 @ 3:57am

1.0.9.0 - Weapons with fire-modes should now only have one weapon-gizmo visible instead of the amount of fire-modes