Turok
Quake 2 Weapons
Showing 1-4 of 4 entries
Update: 1 Jun, 2022 @ 4:21pm

v1.11

  • updated for compatibility with Turok+ v2.2

Update: 13 Mar, 2022 @ 9:46pm

v1.1

  • blaster
    • made barrel lights glow
  • machine gun
    • increased accuracy a little bit
  • chaingun
    • spin-up and spin-down anims can interrupt each other, retaining any barrel momentum
    • swap-out anim can now interrupt spin-down when out of ammo
    • increased projectile offset to improve tracer appearance, and aimed up and left very slightly to compensate
    • no longer blocks other sources of screen shake
    • various spin sound fixes
      • fixed spin-down sound being too long
      • fixed spin sound continuing while dying, climbing, and during swap-out when diving
      • fixed spin-down sound playing when releasing fire during cutscenes
  • hyperblaster
    • swap-out anim can now interrupt spin-down
    • fixed spin sound continuing while dying
  • hand grenade
    • fixed a tiny bit of right hand being visible in the corner of the screen during swap anims and at the end of throw anim
  • grenade launcher
    • extra grenade is hidden when below 2 ammo
    • reload is skipped when out of ammo
  • rocket launcher
    • cleaned up rockets passing through the barrel and each other during swap-in and fire anims
    • extra rockets are hidden as ammo runs out
    • reload is skipped when out of ammo
    • textured the solid black right side of the barrel
  • railgun
    • increased fire rate slightly
  • BFG
    • made idle sound more audible
  • ammo
    • raised max bullets to 150/300
    • reduced base max shells to 30 (backpack remains at 60)
    • gave pickup spawners a chance to spawn ammo belts if you have the chaingun
    • rail slug pickups are replaced with bullets until you get the railgun
      • level 4 railgun and level 5 rail slug chrono piece replacement now give 10 ammo instead of the usual 5
    • adjusted loose shotshell color to be somewhat more Quake-ish
    • retextured ammo belts to look more Quake-ish
  • added missing blast particles to explosions
  • added flash of light to water impact for blaster and hyperblaster
  • adjusted muzzle flash color for bullets and shotguns to better match Quake aesthetic
  • changed single life force pickup sound to softer Turok+ version
  • fixed receiving 3 grenades with "chronoscepter" message when collecting all 8 chrono piece replacements when not using Turok+

Update: 11 Jul, 2020 @ 12:16pm

v1.01
fixed missing left super shotgun shell sprite when not using Turok+

Update: 5 Jul, 2020 @ 4:35pm

New project