DayZ
Mortys Weapons
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Update: 25 Jul, 2021 @ 6:21am

Added SVT-40
Added SVT-40 Bayonet
Added SVT-40 Optic
Added MP7A1
Added MP7A1 40 round Magazine
Added Ammo HK 4.6x30
Added Ammobox HK 4.6x30
Added Pistol Light
Added Pistol Suppressor
Added Vertex Razor holo optic
Improved sight picture on the HAMR optic
Fixed Konkav buttstock (HK style)
Changed Animation reg from JMAnimRegister to ModItemRegisterCallback as the old method can cause crashes
CF is no longer required

Update: 22 Jul, 2021 @ 2:52pm

Fixed ironsights for M16A4
Removed buttstock slot for M16A4
Fixed rotation for PP-91
Added suppressor slot for PP-91
Fixed Glock 17 optic not being linked to the slide
Fixed typo with the Desert Eagle
Removed suppressor from M9 custom. Proxy is still there, so if you still want it you can add the suppressor in a config
Added improvised suppressor proxy for the Lee Enfield. So you can add the suppressor slot with a config
Reworked Lee Enfield
Increased MCX,HK416,KAC,M4Tac,M16A1,CAR-15 and M16A4 base recoil
Increased MCX .300BLK to have more recoil than the 5.56 for balancing reasons
Updated visuals KAC PDW
All weapon descriptions have info about which caliber the weapon uses
Fixed "hide_barrel" selection on multiple weapons
Desert Eagle now has hidden selections
Added Desert Eagle Gold (TTC_Deagle_Gold)
Changed sound on the MP5SD

Update: 14 Jul, 2021 @ 4:43am

Removed T500. You can no longer spawn the item.

Update: 13 Jul, 2021 @ 3:58am

1.13 update

New Weapons:
AVS-36
CAR-15
Springfield M1903
SIG MCX Virtus
AKM Semi
Desert Eeagle .50 AE
Glock 17
Beretta M9 Custom
MP5SD
SIG MPX
PP-91 Kedr
MPA 930 SST

Magazines:
AVS-36 Magazine
300blk coupled 60 round Magazine
Desert Eeagle .50 AE Magazine
Glock 17 Magazine
Beretta M9 Custom Magazine
SIG MPX Magazines. 30 round and 60 round
PP-91 Kedr Magazine
MPA 930 SST Magazine

Att:
SIG MCX/MPX Buttstocks

Ammo:
Ammo .50 AE

Updated:
Model and texture 300blk magazine
HK 417 textures
Fixed M16A1 model and textures
New M24A3 Model. The old one is still in. New one has new classnames
New M24A3 suppressed sound
Added burst fire to M16A1, CAR-15 and M16A4
Added black variant of the M4Tac
Added new 1.13 magazines to the weapons that should take them
Changed stats on buttstocks, suppressors, handguards, AFG and VFG. Now work like the new vanilla items

Update: 5 Jun, 2021 @ 9:09am

Hotfix for FAL iron sights
Fixed types, traders and spawnableypes

Update: 5 Jun, 2021 @ 5:44am

Update 1.12.1

New Weapons:
Added Weapon FAL - The FAL but with some new features. You can change out the handguard and use the new coupled FAL magazine.
Added Weapon AG-3 - G3 rifle with a railsystem for M4 type optics. Uses standard G3 mags and also has a AG-3 coupled magazine.
Added Weapon Raptr-12 - 12G Full auto shotgun.
Added Magazines - Raptr-12G 45 round drum.
Added Magazines - FAL 20 round, FAL 40 round coupled.
Added Magazine - AG-3 40 round coupled magazine.
Added FAL polymer handguard.
Added FAL Wood handguard.
Added FAL RIS handguard.
Added FAL Wood buttstock.
New sounds for FAL.
New sounds for AG-3.
New sounds for Raptr-12.

Updated:
Added slot for M4 optics to M82.
Updated HAMR optic. Now has 3 view modes. Red dot, optic view and zoomed view.
Added some missing distance LOD's.
G3 can now take the AG-3 coupled magazine.
SR-25, M110 and MK216 MOD 1-M now take the new coupled FAL magazine.

Fixed issues:
Fixed issue with bolt on XM2010.
Fixed material issues on ammo.
Fixed issue where .50BMG and .338 no longer ignored armor. They now do.
Fixed barrel showing when using optics on the R700.
Fixed issue where the M110 had a buttstock slot and not suppressor slot.
Reduced the G3 recoil. Was a bit much.
Fixed loads of smaller issues.

Types, spawnabletypes and traders have been updated.

Update: 22 Apr, 2021 @ 4:23am

Changed the initSpeedMultipliers on all weapons. Weapons now behave more like vanilla weapons when it comes to damage. Semi auto does a bit less damage than bolt actions with the same caliber for example.
Added the handguard for the Honey to the camo selections. Camo and Camo1.
Weapons are no longer repairable with duct tape. Only weapon cleaning kits.
Added discription to proxy slots

Update: 19 Apr, 2021 @ 1:13pm

Update 1.12
Ammobalancing:

Increased 8mm dmg from 130 to 180
Increased .50 Beowulf dmg from 141 to 181 and shock dmg from 100 to 180
.50 BMG now ignores armor
Increased .300blk dmg from 80 to 120
Increased .303 dmg from 131 to 181 and shock dmg from 120 to 195
.338 now ignore armor
Increased 30-06 dmg from 131 to 181 and shock dmg from 120 to 195
Increased 45-70 dmg from 131 to 175 and shock dmg from 120 to 150
Decreased 45-70 velocity from 921 m/s to 693 m/s.
Decreased 45-70 airfriction from 0.00015000001 to 0.00012100001

Updated:
R700 model and textures.
Improved KAC Iron sights
M4 Tactical can now be retextured
Removed the temp picatinny rail on the M14.
M1 Garand and Lee Enfield now take PU optic attachements.

Added:
HAMR Optic
R700 black and wood
MAK 762x54 and MAK 762x39 (Fictional modular AK type rifle. Works the same way as the VultAR)
MAK 762x54 Magazines
MAK Attachements (Buttstocks, AFG and handguards)
M110 SASS (.308 Rifle. Works like the SR-25)
Mossberg Maverick shotgun

Fixed:
Issue with bolts on multiple rifles
Issue causing console spam:
Division by zero
Class: 'M4a1Recoil'
Function: 'InverseLerp'
Stack trace:
scripts/1_Core/proto\enmath.c:463
scripts/4_World/classes\recoilbase\recoilbase.c:75
scripts/4_World/entities\dayzplayerimplementaiming.c:195
scripts/4_World/entities\dayzplayerimplement.c:1196

Runtime mode

(Thank you Richtofen and LΛVΛ (liquidrock) for finding this bug)

Make sure you update your types and spawnable types.

Update: 31 Mar, 2021 @ 5:52am

Update 1.11.3

New weapons:
Added M9 pistol - 9mm pistol with a 15 round magazine

Updated:
Model and textures for the Honey Badger
Model and textures for the MAS36
Adjusted red dot for the EOTECH EXPS2-2
Added pistol optic attachement to the Kimber 1911
Added AFG slot to Honey Badger

Fixed:
Issue with XM2010 not shooting straight.
Issue with HK417 iron sights
Textures for HK417 magazine
Issue with DOF for the MAS36
Issue where the Kimber magazine would show on the pistol even when magazine was detatched
Texture issue on XM2010
HK-G28 placement
Clipping issue with HK417 optics
Increased firing volume on the HK417
Increased firing volume on Mossberg 590
Adjusted textures on 300 blackout PMag

Updated Types and trader configs

Update: 12 Mar, 2021 @ 4:20pm

Fixed issue with missing weapon sounds from certain weapons.