RimWorld

RimWorld

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Update: 30 Jul, 2021 @ 3:16am

* New OP-G Floors added - More to come in the near future.
This was something i had wanted to do for sooooo long.
Just never got around to it :D

Fixed an oversight with the soil too.
Might break a few mods relying on this soil as a few Def names and ThingDef names got changed around, sorry about that folks.

[Auto-generated text]: Update on 7/30/2021 12:16:02 PM.

Update: 6 Jul, 2021 @ 7:19am

Fixed the food items - I don't know what exactly happend, but i managed to fix them. they work as intended again :D


Health items might be borked too, haven't had a chance to test yet...


[Auto-generated text]: Update on 7/6/2021 4:19:14 PM.

Update: 6 Jul, 2021 @ 6:13am

Nothing changed since last update - I just needed to set it to support v1.3 :D
So even if you haven't got the latest version (this one) it's just fine, it works as intended. YAY.

Though, if you DO see a "bug" or unintended behaviour, do let me know ^_^


[Auto-generated text]: Update on 7/6/2021 3:13:29 PM.

Update: 23 Jun, 2021 @ 2:19am

Found a typo, and fixed it.

[Auto-generated text]: Update on 6/23/2021 11:19:19 AM.

Update: 22 Jun, 2021 @ 4:21am

* Added OP Food item "Heroes' Feast". Unlocked after researching Packaged Survival Meals & OP-G Reality Bending.
Recipe is in the 2nd Mod Table (The one with the stone blocks)

* Added OP Health Kit "Full Health Pack". Unlocked after research Medicine Production & OP-G Reality Bending
Recipe is in the 2nd Mod Table (The one with the stone blocks)

* Added a Brown OP-G Leather to the leather collection that is NEARLY identical (if tad bit paler) to wood.

* Changed Red and Blue to be less aggressive on the eyes, It's kind of subtle, but it's enough to not get "blinded" by them any more.

* In storage menus and building menus, all items now have their own " OP-G Stuff" menu.
This has helped me immensely in my own playtesting, and i bet it'll help you too.
Makes gameplay flow a bit better i think.







[Auto-generated text]: Update on 6/22/2021 1:21:43 PM.

Update: 23 May, 2021 @ 5:55pm

A kind of "hot-fix" version...
The recipes to make Gold and Plasteel to make the Analyzer was locked until AFTER the research, which was NOT the intention what so ever.

It went in the way of playing in maps like total ice or total desert where such materials did not spawn and was borderline impossible to get.

This "hot-fix" make the recipes appear BEFORE the Analyzer...
Made my own play-testing smoother too, so works as intended.

One of these days i'll work on a chart that shows what gets unlocked at what time.

[Auto-generated text]: Update on 5/24/2021 2:55:18 AM.

Update: 21 May, 2021 @ 5:42am

Some people my like this update, others won't. Either way, it's here for a bit... might make it go back to how it was before.

Recipies are locked behind some research;
Components are possible after Electricity research
Adv. Components needs Fabrication research.
Medicine and Glitter. Medicine needs Medicine research.
Gold, silver and fade are likewise locked behind Fabrication.
A.i. Core is behind the Adv. Fabrication research.
Fabrics are locked behind the Complex Clothing Research.

I think that covers most... Steel, wood and a few others are left behind just the basic "OP-G Reality Bending" research.

I might go back to the previous design... we'll see how it goes with this.

Feedback on this change is highly valued...

[Auto-generated text]: Update on 5/21/2021 2:42:09 PM.

Update: 20 May, 2021 @ 7:15am

Changed the name of the Mods table to "OP-G Mod Table I"
And changed the Stone Table to "OP-G Mods Table II"

Moved recipes around a bit to make more sense and the clog up the screen less.
Moved the Leather, Neurotrainer and Super Neutrotrainers to the 2nd Mods table.
Was contemplating leaving at least the orange OP-G leather in the first table... but thought better of it.

The new recipe layout works much much much better and takes up less of the screen, even with a lot of mods installed.

Sooo, all i can say that it's an improvement and a half!

[Auto-generated text]: Update on 5/20/2021 4:15:13 PM.

Update: 26 Sep, 2020 @ 6:38am

[Auto-generated text]: Update on 9/26/2020 3:37:58 PM.

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That and moved the stone and slag recipes to the Vanilla table and will use the Stone table for mods, it's name will change later on when i'll start using it, for now, i'll keep it as is.

Update: 19 Aug, 2020 @ 1:46pm

[Auto-generated text]: Update on 8/19/2020 10:45:57 PM.

Mini Mod update:
* Preview image updated - been wanting to do this for a while now...

* Seperated, in the files, the leathers from one another so only the orange colore is considered the main/default color of the leather of this mod, all the others are extras.
If you don't want them, Delete the file "CB745_Items - B Extra Leathers.xml" And voilá, only one color. Enjoy.