Rivals of Aether

Rivals of Aether

Toon Link
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Update: 18 Jul, 2020 @ 4:43pm

v1.5
- Added Dracula support
- Added a special unshaded look to the NES alt, and added a unique NES respawn platform
- Dash speed and initial dash speed decreased (8 -> 7.5, 7.5 -> 6.5)
- Buffed Dstrong now requires full charge instead of 40/60 charge. Full charge dstrong endlag also increased (18 -> 22)
- Dstrong can only extend a maximum of 4 times when leaving grounded/aerial state, just in case some stage layouts allow for an infinite or very long dstrong
- Ice arrows can no longer freeze when uncharged, now they have to be charged in order to freeze the opponent
- Ice arrow startup decreased (16 -> 14), endlag decreased (18 -> 14), and uncharged base hitlag increased (50 -> 100). This is to compensate somewhat for the above
- Bomb startup increased (9 -> 11) and endlag increased (11 -> 13)
- Bombchu startup decreased (10 -> 8) and endlag decreased (12 -> 10)
- Remote bomb startup increased (14 -> 16) and endlag increased (13 -> 15)
- FAIR and UAIR landing lag increased (13/4 -> 14/10, 10/4 -> 12/10)
- FAIR startup increased (16 -> 19), and FAIR endlag increased (14 -> 16)
- FTILT endlag increased (9 -> 11)
- UTILT endlag increased (8 -> 10)
- NAIR landing lag increased (7 -> 9)
- BAIR startup increased (8 -> 10) and landing lag increased (7 -> 9)
- Final DAIR hitbox damage decreased (4 > 3), and bouncing height increased to make it harder to chain
- Fixed some issues with certain alts and the respawn platform
- Fixed a bug where the pictograph photo would change to the currently closest player all the time, making it swap if the other players moved around

Update: 15 Jul, 2020 @ 3:43pm

v1.4
- Pictograph photos now work with the other characters alts as well, and not just Toon Link. This means that if your character has support, make sure to use the exact colors from their other sprites. Credit to Buttercup for deciding to help out on implementing this faster
- Pictograph now targets the closest player to you, which makes it more consistent when there's more than 2 players in the match```

Update: 15 Jul, 2020 @ 9:05am

v1.3

- Added up taunt
- You can now slow down an active Bombchu by pressing down special again when it's selected
- Whirlwind has been overhauled. Now it gives you ownership of the projectiles it carries, boosts their damage slightly, and extends their lifetime. These effects are much weaker on enemy projectiles
- Due to the new Whirlwind changes, a lot of projectiles have gotten a maximum damage cap, max lifetime, etc
- When uncharged, Whirlwind lasts slightly longer (60 -> 80)
- Whirlwind cooldown increased (180 -> 240)
- Jab damage increased (9 total -> 13 total)
- Bombs and Bombchus will now explode as soon as they reach the blast zone, regardless of lifetime
- Bair endlag increased (10 -> 13)
- Horizontal movement during the first part of Dair has been decreased
- Dash attack startup increased (8 -> 10)
- Down strong startup increased (12 -> 14)
- Down strong endlag increased (14 -> 16)

Update: 12 Jul, 2020 @ 5:02pm

v1.2

Update: 12 Jul, 2020 @ 4:36pm

v1.1

Update: 12 Jul, 2020 @ 4:19pm

v1.0

Update: 12 Jul, 2020 @ 3:29pm

v1.0