Rivals of Aether

Rivals of Aether

Toon Link
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Update: 11 Mar, 2024 @ 8:26pm

v1.116
Fixes / Other Changes
+ Added an entire menu to the CSS where you can choose starting specials and more! Huge (like Tinky) thanks to DonGT for coding it (and some credit to Skycrafter for trying)
+ Added extra impact to powerful hits, and made hits in general feel better with a custom shaky hitpause effect
+ Fixed a bug about ice arrows getting parried and freezing yourself
+ Replaced Gold alt with Fyre alt

Update: 8 Nov, 2023 @ 3:54pm

v1.115
Fixes / Other Changes
+ Fixed some minor NES respawn platform jank
+ Some misc improvements and optimization

Update: 8 Nov, 2023 @ 3:45pm

v1.113

Update: 13 Oct, 2023 @ 12:21pm

v1.113
Fixes / Other Changes
+ Ice arrows can now also freeze opponents if they're just close to ground, and not only when grounded
+ Fixed an error with the new Freeze status where the ice block wouldn't always be drawn on the opponent when frozen

Update: 9 Oct, 2023 @ 6:30pm

v1.112
Fixes / Other Changes
+ Fixed Whirlwind being Freezable
+ Added extra sceenshake when a charged attack hits, like other Kewtians have
+ Added some new hit effects on galaxy
+ Replaced player arrow above remote bomb with a colored outline, which is more noticeable as well as more accurate online. It's also changed to indicate who hit it last, rather than the Toon Link that spawned it
+ Added alt sprite for Remote Bomb (this should help indicate which Toon Link it belongs to now)
+ Fixed DSpecial swap animation not representing specific remote bombs for certain alts (it has one for the new alt remote bomb, but also for the botw alt)
+ Fixed big taunts having an outline color due to soft armor (yikes!)

Update: 6 Oct, 2023 @ 4:08pm

v1.111
Buffs
+ Added a shockwave hitbox around FStrong that hits grounded opponents, and made the sourspot slightly bigger
Fixes / Other Changes
+ Ice arrows now use a brand new custom KoB freeze status effect instead of the base cast one! Similar to before, this only triggers on grounded opponents (I wanted to keep the spiking ice arrows anyway)
+ Fire arrows now use the custom KoB fire status effect after hitting opponents
+ Fixed Whirlwind hitboxes being absorbed every frame. They can still be absorbed, but not so frequently
+ Fixed remote bomb physical hits being absorbable
+ Overhauled some misc code and effects and improved some other stuff (ex: if TL is bigger, such as through rune K or the size cheat, screenshake will scale dynamically etc)
+ Screenshake for strongs is a bit more impactful now, and screenshake + effects scale with size and charge. DAir is also more impactful depending on kewtmode, size, etc
+ Fixed a small visual thing bug where after using NSpecial some animations would be weird (ex: parry)
+ Added 3 new Miiverse posts

Update: 19 Aug, 2023 @ 8:43pm

Update: 19 Aug, 2023 @ 8:42pm

Update: 5 Aug, 2023 @ 6:29pm

v1.110
Fixes / Other Changes
+ Improved AI a little

Update: 5 Aug, 2023 @ 6:28pm

v1.109