Rivals of Aether

Rivals of Aether

Toon Link
Showing 51-60 of 137 entries
< 1 ... 4  5  6  7  8 ... 14 >
Update: 8 Jul, 2021 @ 1:06pm

v1.81
Fixes / Other Changes
- Fixed a minor bug where up b wouldn't work properly on Triangle Islands Aether Mode (basically it just refreshes properly when in water)

Update: 4 Jul, 2021 @ 11:05am

v1.80
Nerfs
- Increased pratland time (10->30). Mostly just makes aerial DStrong more punishable
Fixes / Other Changes
- Parrying your own Remote Bomb (or other bombs and explosions) no longer puts Toon Link into parrystun
- Toon Link now causes screenshake when he lands during Triforce Mode or Kewtian Mode

Update: 1 Jul, 2021 @ 2:54pm

v1.79
Fixes / Other Changes
- Hookshot now visibly shows on the UI as greyed out and darkened when on cooldown, to make it clear you can't use it

Update: 1 Jul, 2021 @ 2:27pm

v1.78
Buffs
- USpecial no longer has any pratfall and works like TL2 USpecial. Very poggers
- Sped up USpecial cancel window (6->3), should hopefully make canceling into moves and such more consistent. It was mainly for consistency reasons, but it's technically a buff anyway
Nerfs
- Hookshot now puts enemies into less hitstun when Toon Link is aerial. This is mainly so that it doesn't combo into DAir as well, hopefully forcing TL to read an airdodge to land it etc
- USpecial lifetime decreased for both hitboxes, and the move can no longer hit more than once. Overall this should make it easier to challenge USpecial
- Light arrows can now only be held for 10 frames, instead of the previous 30
Fixes / Other Changes
- Fixed a bug with the Kewtian alts where way too many stars would spawn from DStrong if the move got cancelled at the right time
- Increased the cooldowns further on the stars from certain moves when in Kewtian mode

Update: 21 May, 2021 @ 9:18am

v1.77
Nerfs
- Decreased air speed (5.5->5.25)
- When parried, arrows and boomerangs will now speed up and home in on Toon Link's current location (Arrows already did this partially, but now it should be consistent).
- Parried arrows and boomerangs will power up in damage and knockback. This was already true for uncharged arrows (they'd become charged when parried), but now charged arrows, light arrows, and boomerang also receive a power buff when parried
- NSpecial now uses the standard cooldown system, which means you cant start to fire a new arrow for 60 frames after shooting one
Fixes / Other Changes
- Fixed a bug where a parried Light Arrow would only have the power of a charged normal arrow
- Overhauled hit SFX for all arrows, so they should feel sharper (ice arrows also have proper ice sfx and fire arrows have proper fire sfx). Charged arrows should also have more powerful hit FX
- Added charge SFX for NSpecial
- Improved hit SFX on Hookshot

Update: 19 May, 2021 @ 10:28am

v1.76
Nerfs
- Reduced lifetime of basic arrows (300->120) and increased their gravity by a lot
- Reduced lifetime of boomerang (300->240), and made it slow down and return to Toon Link faster than before (which means it controls less space). It also reduces its range slightly
- Bombs now have much higher gravity
Fixes / Other Changes
- Boomerang now has heavier hit SFX when hitting early
- Fixed a bug where returning boomerang wouldn't go through collision

Update: 15 May, 2021 @ 10:59am

v1.75
Fixes / Other Changes
- Fixed the offset on walkturn a little bit and made it even smoother

Update: 15 May, 2021 @ 10:50am

v1.74
Fixes / Other Changes
- Made walkturn and dashturn a bit smoother
- Fixed a bug where certain moves wouldn't cancel Hookshot properly when hitting Toon Link in the middle of the move

Update: 14 May, 2021 @ 8:18am

v1.73
Fixes / Other Changes
- Fixed a minor animation error at the end of aerial DStrong

Update: 11 May, 2021 @ 7:43pm

v1.72
Buffs
- UStrong sweetspot bkb (6->7) and kbs (.93->1.05) increased, and the middle hitbox now matches the last hitbox (so they're both the sweetspot now)
- UStrong sourspot kbs increased (.63->.8)
- Increased hitstun on enemies by 6 frames when they're grabbed by Hookshot, giving Toon Link a tiny bit more time to follow up
- Whirlwind no longer sends you into parrystun when it gets parried (because you could airdodge down > parry for a free parry when near the ground)
- Decreased startup (18->16) and endlag (14->12) of ice arrows, and added 10 extra hitpause frames on opponents who get hit by them
Nerfs
- Light arrows can no longer be held indefinitely, and will be auto-fired after 30 frames
- Increased the speed treshold needed before Toon Link flips around during DStrong. This means he can't mix up the direction as easy as before, which should make it easier to DI
- Increased boomerang endlag (14->18)
Fixes / Other Changes
- A parried bomb arrow no longer sends inwards, and should send at the correct angle
- UStrong sweetspot now has a different, more powerful hit SFX
- You can now cancel USpecial with c-stick
- Fixed a minor thing where if you tried using USpecial again after already using it once, Toon Link would show some of the first frames of the move. Only a visual change
- Bouncing with DAir now requires you to hold Attack. It works mostly the same otherwise, but should feel better to use
- Toon Link can now fast fall in pratfall after USpecial