Rivals of Aether

Rivals of Aether

Toon Link
Showing 71-80 of 137 entries
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Update: 13 Mar, 2021 @ 9:27am

v1.60
Nerfs
- Increased startup on all arrows (+2), and decreased basic arrow lifetime (360->220)
- Parried arrows are now transcendent (mainly so that they will go through Toon Link's shield during idle/crouch)
- Increased Boomerang startup (24->30), and hitbox size slightly decreased (particularly when returning)
- When Boomerang hits Remote Bomb, it will now return to Toon Link instead of continue forwards
- When the Grounded USpecial projectile hits Remote Bomb, it will now destroy itself instead of continue forwards. Also added some cooldown to Grounded USpecial (30)
- Due to the Boomerang overhaul, it is now unable to hit twice
- UAir sourspot lifetime decreased (40->30), and sweetspot damage reduced (13->12, 11->10)
- DAir bounce can no longer be cancelled into another attack (such as another DAir). It can still be cancelled with jump or airdodge, but only if you have your jump/airdodge available
- DAir now bounces a little higher, making it harder to hit multiple times. It also has slightly more landing lag (20->24)
- BAir has slightly more endlag (15->18)
Fixes / Other Changes
- Added a 3rd portrait!
- Slightly overhauled how boomerang works, removing the need for hit lockout and reducing occasionally janky situations (such as it hitting twice sometimes, among other things)

Update: 8 Mar, 2021 @ 4:22pm

v1.58

Update: 8 Mar, 2021 @ 8:20am

v1.58
Fixes / Other Changes
- The Sol alt now has an extra beeg taunt if you press Attack
- The Sol alt now spawns stars with FStrong, DStrong, and DAir (which other characters such as Matt, Morshu, etc, can grab)

Update: 5 Mar, 2021 @ 6:54am

v1.57
Fixes / Other Changes
- Activating Triforce Mode now requires the other players to allow you to use it by holding Jump at the start of the match (except if the opponent is AI, of course). Previously the other player had to remember (and be aware of) holding Attack to prevent this, but now it has been flipped. The reason for this is that people still insist on abusing this feature against other people online, so now it should be impossible to do so unless the other plays agrees.

Update: 17 Feb, 2021 @ 6:05pm

v1.56
Buffs
- Reduced bkb of Jab2 to make it connect better (7->5), as sometimes the opponent would be launched behind Toon Link
Fixes / Other Changes
- Grounded DStrong now flips Toon Link during the move depending on what direction he's moving in, instead of just what direction he started in. This could be good or bad, but the intention is to make the move easier to read and DI.
- Toon Link's basic arrows can now turn any projectiles into bomb arrows if they have the 'ToonLinkBombArrow' variable! You can add this to your own character if you want, too.
- Some of Toon Link's projectiles (Bombs, Remote Bomb) can now be grabbed by Matt and Morshu
- Bomb explosions now have slight screenshake for added impact

Update: 24 Jan, 2021 @ 3:46pm

v1.55
Fixes / Other Changes
- Cheapie detection at the start of the match is now optional. Just hold Attack to prevent it if you wish to play vs a cheapie normally.
- FStrong will no longer cause cracks in the ground if it's on Matt Destination's Aether Mode

Update: 19 Jan, 2021 @ 6:42am

v1.54
Nerfs
- Grounded USpecial endlag increased (8->14)
Fixes / Other Changes
- Toon Link is now a strong boy and will make cracks in the ground during FStrong
- FStrong now offsets the hud a little bit so it looks better

Update: 10 Jan, 2021 @ 6:29pm

v1.52

Update: 10 Jan, 2021 @ 5:51pm

v1.53
Fixes / Other Changes
- Toon Link now uses the new Small Sprites feature for faster loading times etc

Update: 8 Jan, 2021 @ 7:52pm

v1.52
Fixes / Other Changes
- Fixed some more misc code errors