Counter-Strike 2

Counter-Strike 2

Frostbite - Danger Zone
Showing 11-17 of 17 entries
< 1  >
Update: 30 Oct, 2020 @ 2:01pm

[General]
- Retextured custom door model and added proper breakability
- Added doors to various buildings that may have been missing them
[Alpha]
- Fixed stuck spot near the restaurant cabin (Please be sure to report any stuck spots you find that may have popped up as a result of last updates rock collision update.)
[Overpass]
- Adjusted color of frame and wood railings around porch building
[Ski Slope]
- Added ramps and some additional blockades to provide additional cover to both sides of the ski slope.
- Minor detailing changes
[Tunnels]
- Retextured the control room to match the rest of Tunnels’ theme
- Minor detailing changes
- Clipped rock walls to prevent stuck spots (thanks Marius)
[Town]
- Fixed some missing faces on some of the building frames
- Added doors to all buildings with entrances that were missing some
- Adjusted snow on the building with the hole in the roof
[Ice Lake]
- Adjusted fade distance on various props
[Radio]
- Adjusted tower height and made the base accessible to players
[Misc]
- Fixed misaligned displacements
- Fixed certain z-fighting issues

Update: 14 Oct, 2020 @ 9:25am

Various bug fixes

Update: 11 Oct, 2020 @ 5:21am

[General]
- Made rock and cliff collision models more accurate
- Tweaked map boundary rock formations and clipping
- Added rocks and fences to some areas to break up open spaces with no cover
- Reworked several buildings around the ski slope to be more unique based on feedback
- Fixed strange z-fighting issue with some of the cabin buildings on nonstandard resolutions
- Adjusted weapon crate spawn locations in some areas of the map and added more to others
- Improved visual look and feel of various areas
[Cove]
- Slightly rotated turret hut
[Tunnels]
- Adjusted func_tablet_blocker under ladder entrances
[Village]
- Adjusted fence to allow entrance from the ski slope
- Made the snow on the roofs fluffy and smooth to walk on
[Shack]
- Added ladder to reach balcony
[Radar]
- Added stairs for better movement
[Misc]
- Drones now work in the Workshop version of the map
- Player controlled drones are now stopped at the map boundaries
- Raised some fences that were buried in snow
- Added some trees all across the map
- Adjusted prop fade distance on some props
- Various minor fixes to misaligned props
- Connected more of the map to the power grid

Update: 15 Aug, 2020 @ 5:24am

[General]
- Tweaked weapon spawn positions to prevent bad clipping
- Adjusted snow on buildings
- Adjusted map boundary rock formations and clipping
- Changed some map location names
[Village]
- The houses have been connected to the power grid
[Cove]
- Opened the cabin
[Town]
- Improved clipping
- Reworked stairs
- Added missing stoops
[Tourist]
- Revamped visuals
[Outlet]
- Added a hut
[Echo]
- Added more snow
[Shack]
- Made it possible to enter the building from the south side
[Tunnels]
- Added new ladder exit in long hall before caves
- Fixed more stuck spots
[Boat Houses]
- Added snow to boardwalk edges
[Tower One]
- Fixed z fighting
[Misc]
- Made wood fences darker and more saturated
- Made the sun smaller

Update: 30 Jul, 2020 @ 10:05am

[General]
- Improved performance (up to 20%!)
- Reworked lighting for better contrast between in- and outside areas.
- Added fences/rock cliffs to areas where the map boundaries weren’t obvious.
- Reworked map boundary clipping.
- Added more weapon spawns across the map.
- Fixed weapons spawning underneath the ice.
- Fixed drone delivery issues (thanks Valve)
Note: Drones are functioning properly only in the local version of the map. Workshop version is unaffected by the fix Valve has done recently. If you want the drones to work, copy the BSP file to csgo/maps/ folder.
[Radio]
- Reworked buildings to eliminate dead ends.
- Added a lock to the outhouse.
- Added second story to the telescope building.
- Added chain-link fence around the base of the tower to indicate inaccessibility.
[Village]
- Opened up one of the previously closed buildings.
- Added pathways between buildings for better navigation in the area.
[Town]
- Reworked building frames for lighting and collision improvements.
- Added graveyard area.
- Reworked statue.
- Reworked textures.
- Adjusted clutter.
[Tourist]
- Fixed misaligned ski lifts.
- Added more ski lifts.
- Added ladder and jump puzzle to get on top of ski lift building.
[Alpha]
- Moved resort building moved further away from ski slope.
- Opened up first and second floor of previously inaccessible resort building.
[Shack]
- Opened up first floor.
- Added stairs to connect garage to first floor.
[Tunnels]
- Added signs for easier navigation.
- Added path from west entrance to north exit.
- Improved lighting.
- Reworked north exit.
- Reworked tunnels near west entrance.
- Removed bathroom area which led to a dead end.
- Improved visuals in the cave section.
[Boat Houses]
- Reworked one of the buildings.
- Added snow on outside wood flooring.
[Tower One]
- Added information sign.
- Added snow on outside wood flooring.
[Misc]
- Added more snow.
- Improved texture blends.
- Made ski flag poles more vibrant.
- Fixed an issue where broken windows would still make glass sounds when shot.
- Fixed misaligned props and displacement gaps.
- Disabled ice reflections on low shader detail settings.
- Updated deployment overview and tablet radar to better indicate the actual playable area.

Update: 17 Jul, 2020 @ 11:25pm

- Fixed tablet radar and deployment overview images

Update: 16 Jul, 2020 @ 9:19am