Total War: WARHAMMER II

Total War: WARHAMMER II

SFO better chaos invasion (early invasion)
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Update: 28 Feb, 2021 @ 12:15pm

- small changes to spawn points and armies strength according to my experience with Kings & Raiders SFO patch

Update: 2 Feb, 2021 @ 1:46pm

- changed first invasion to turn 65 and slightly lowered the armies spawned
- for some reason (maybe broken autoresolve values) Naggarond and northen empire provinces were being devastated already by first invasion, which really shouldn't happen, especially for Dark Elves
- changed second invasion to turn 120 - purely because first invasion is now few turns later

Update: 17 Jan, 2021 @ 8:03am

- adjusted new chaos invasion script from CA (introduced with throt/sisters patch)
- only 3 factions spawn now during invasion: warriors of chaos, warherd of chaos, bjornlings
- warriors of chaos with Archaon & other LLs spawn as always in the chaos wastes
- new: another warriors of chaos spawn is located along 5 points on the northern map border above naggaroth
- new: warherd of chaos consisting only of beastmen armies spawn in 4 points along the eastern mountain ridge: south near oreon's camp, near K8P, near mount greyhag, and in the southern silver pinnacle province
- new: bjornlings consisting of chaos norcans spawn in 5 points along the western and eastern shores of the southern great ocean: at the bottom of the map, north-west of the coast of araby, inside the black gulf, between galleon's graveyard and vampire coast, and south-west of the ulthuan's dragon spine

- all in all new chaos invasion script has been greatly simplified (or rather butchered) by CA and doesn't offer as many cool options for customization as before
- but for this we have the invasion difficulty slider! (lol...)

Update: 16 Jan, 2021 @ 4:24pm

Mod has been updated to the newest version of SFO (Kings & Raiders).
As there's completely new invasion script made by CA, I had to do some tweaks to the previous functionalities. It'll propably require some more polish in the coming days, but it works nonetheless.
Changelog and description will be updated propably tomorrow.

Update: 4 Oct, 2020 @ 12:21pm

- made secondary chaos factions (puppets/vessels/servants) vassals of warriors of chaos so they'll start at war with everyone also during first invasion
- changed additional waves spawns for first invasion to 2 (from 3) - should be easier for AI, especially in southern Lustria, to properly build up before second invasion

Update: 2 Aug, 2020 @ 10:52am

- reverted (lowered) armies in second invasion back to 40:
- 50 armies with additional new spawn south-east and norsca being automatically vassalized was a bit too strong - after all chaos invasion should be a challenge and not some impossible task;
- first invasion is back to 9 armies spawned up to 3 times before start of the second invasion:
- it should give player & especially AI an easier time to properly prepare for upcoming onslaught => especially empire while controlled by AI had a really hard time dealing with both vampires and increased first invasion stacks;
- made bjornlings automatically become vassals of warriors of chaos after turn 110 => by default they spawn as another horde in the black gulf (just east from sartosa) and for some reason aren't at war with anyone except greenskins; as a vassal to chaos they'll be at war with everyone now;
- made beastmen automatically become vassals of warriors of chaos after turn 110 (only if chaos/beastmen/norsca are NOT controlled by human player) => i had few games where beastmen controlled by AI declared war on chaos which is stupid beyond reason - this will fix it

Update: 27 Jul, 2020 @ 9:30am

- changed second invasion to turn 110 to give players a little bit more time to prepare;
- increased armies in second invasion to 50 stacks (from 40) on vh/legendary difficulty;
- added 4th faction spawn (vessels of chaos) in the southeastern edge of the map, near serpent coast:
- reason for this is that eastern factions, while quite powerful on their own, were never contested by chaos with default settings and they emerged virtually unscathed afterwards;
- this spawn also has 50 armies just like other 3;
- changed northern spawn (servants of chaos) to the icy north west of palace of princes:
- default spawn location just north from ulthuan never made sense to me, did they just pop out of thin air there? besides usually they went north anyway to fight dark elves, so now it looks more natural for them to spawn up north and go south;
- warriors of chaos and its vassals now start at war with every LL faction except norsca, beastmen and skaven;
- made wintertooth and world walkers automatically become vassals of warriors of chaos after turn 110 (only if chaos/beastmen/norsca are NOT controlled by human player):
- again, it didn't make sense that Archaon had to divide his forces to conquer norsca first when we know from lore that Wulfrik & company went nicely along with the Everchosen

Update: 18 Jul, 2020 @ 1:19am

- first chaos invasion without legendary lords on turn 50 (was 100);
- first invasion consist of 15 fullstack armies on vh and legendary difficulty (up from only 3 armies) spawned in 3 different areas - for a total of 45 armies;

- second chaos invasion with Archaon & Company after turn 100 (was 150);
- second invasion consist of 40 fullstack armies on vh and legendary difficulty (up from only 10 armies) spawned in 3 different areas - for a total of 120 armies;
- second invasion leaders, including all 4 LLs, will be at 40 lvl