Team Fortress 2

Team Fortress 2

dr_nostalgia_roblox_v1b
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Update: 3 Dec, 2024 @ 5:11am

dr_nostalgia_roblox V1 HUGE UPDATE

Prefixes:

+ = Addition - Feature
- = Removal - Removed Feature - Adjustment
! = BugFix - Overhaul
** = Improvement - Tweak - Optimization
^ = Changed - Redesigned
? = Other

  • Added automatic trap balance system: some traps now will be disabled depends on player count, if player count lower than 12 then 13 traps will be disabled. this added to make the map more fair for runners. [+]
  • Added completely new areas: Sewers and Downtown now have 50/50 chance of getting unlocked and metro station path locked. Sewers have maze that have 11 possible types, Downtown have a traffic avoiding feature. [+]
  • Event Slot Machine along with "Coin Bag" is added to the map: this new mechanic that will activate "special rounds" in next round. to activate a special round, players must find "Coin Bag" item around the map that have 25% chance to spawn after making to the end, the player that carries "Coin Bag" must insert to the "Event Slot Machine" then pull the lever and the slot machine will determine the next round special event [+]
  • Added new trap: UFO [+]
  • Added new trap: Revolver Noob [+]
  • Added new trap: trap vending machine [+]
  • Added new trap: John Cena [+]
  • Added new trap: sword bridge cut [+]
  • Added new 2-choice trap: Plane bridge crash [+]
  • Removed truss fall trap [-]
  • Added new soundtracks [+]
  • Added new minigames: Falling Teapots, Highnoon, Tank Blast, SFOTH, Simon Says, Bombs Away! (2 of minigames remaked.) [+]
  • The 2 other mini-games Breaking Point and Bullet evasion removed completely [-]
  • Speaking of minigames, you can now choose any minigame you want instead map randomly choosing one. [**]
  • The first obstacle in the map changed entirely: the blocks no longer disappears after you step on them, there is now 2 red blocks that move up and down that will hurt you when you touch them and finally the fire holes on the wall will shoot fires faster now. [**]
  • Fixed cactus trap not disabled when freerun is active [!]
  • Anti-latespawning measures added (probably) [!]
  • Is no longer possible to get inside the ambulance in construction site and get stuck. [+]
  • Removed that one unfair redtruss in construction site and replaced with long ones [**]
  • Updated credits [!]
  • Increased motivator bomb explosion radius a little [**]
  • Fixed exploit where players can survive from nuclear explosion in cheese room, now the players will teleport to different location when nuke is blown off [!]
  • Reduced unnecessary resolution of some textures [**]
  • Some textures changed: this way sign, paintings etc [**]
  • Removed posters [-]
  • various changes on the map [?]
  • Fixed subway station toilet camera get stuck by "standing in specific spot" (hopefully) [!]
  • Optimization: all cloud models converted into prop_static model. [**]
  • Optimization: a few props around the map that hard to see/unnecessary deleted. [**]
  • Optimization: in first obstacle course, the fire hole's unnecessary particles removed [**]
  • Optimization: some ugly placed and unnecessary brushes on some parts of the map is fixed [**]
  • Optimization: removed few game_text entities, now it uses AddOutput outputs [**]
  • Replaced "nuke cloud" that made with over 7 prop_dynamics replaced with 1 prop_dynamic with unique model. [**]
  • Some changes on traps [?]
  • Some models replaced with original roblox mesh models [**]
  • Deleted dev room [-]
  • Activator now will appear a bit late in freerun [**]
  • Replaced "Ice Bucket" trap with Tornado Trap [**]
  • Replaced "Noob fart" trap with Trowel Trap [**]
  • Replaced "Knife throw" trap with Rage Table trap [**]
  • Replaced "Always Watching Noob" trap with Subspacetripmine Trap [**]
  • Replaced "Helicopter trap" with Noob Soldier Painting ambush trap. [**]
  • Added "Gift of Second Chance", this item can be pickup by any person in red team, when the carrier survives until the end of the map all red team will revived. This gift will 100% chance of spawn random location in the map so players can revive their team... [+]
  • ...Which means RED team will no longer automatically revived by map. [-]
  • Timer now set to 11 minutes instead of 12 minutes [**]
  • Removed automatic AFK freerun system [-]
  • The place where you enter train to go to museum now replaced by water pump room. [**]
  • The first route bit shorten. [**]

Finally the update is released after 3 years since last update, have fun.

Update: 5 Jun, 2021 @ 2:19pm

dr_nostalgia_roblox B1A UPDATE

Prefixes:

+ = Addition - Feature
- = Removal - Removed Feature - Adjustment
! = BugFix - Overhaul
** = Improvement - Tweak - Optimization
^ = Changed - Redesigned
? = Other

  • This map now using their own models instead TF2 models. [+]
  • Credits changed [**]
  • Added cubemaps [+]
  • New Soundtracks added (freerun music too!) [+]
  • Some old soundtracks removed [-]
  • Added new areas: Market, Museum and Bank [+]
  • New ending area: Bank Vault [+]
  • Spectate cameras positions changed [^]
  • Insta-win removed [-]
  • Map even more decorated [+]
  • Fixed shadow_control Pitch Yaw Roll position. [!]
  • Motivator will start move early if freerun given. [^]
  • Plane motivator now fires big bombs instead tf2 bombs [+]
  • Some traps removed, changed, fixed. and new traps added [?]
  • Freerun button now will be locked himself after 30 seconds passed [^]
  • Added more obstacles [+]
  • The first elevator now moves after 4 second without warning [^]
  • Gameplay fixes [!]
  • T-Pose bug fixed [!]
  • All trap entities now will be killed after RED reached end. [**]
  • Areaportals added [**]
  • Tank Minigame: Tank now will fire 3 rockets at once instead 1 [**]
  • Simon says: Buffed lava damage [**]
  • Fixed being able to survive from falling using standing on factory windows exploit [!]
  • Fixed factory roof exploit [!]
  • Some output and inputs are fixed. [!]
  • AFK System: Now map will not kill activator if person AFK, instead give freerun mode and lock minigames. [^]
  • Simon says: removed "crouch or die" command, breaks game. [-]
  • Tank & Bullet evasion Minigame: The rocket fire sound will play after rocket fired. [**]
  • Removed "Thanks for playing Alpha" text in the end [-]

At the end of the map, I managed to bring a new version of the map, even though this project, for which I gave 1 year, was not 100% completed. I have good news and bad news for you: the good news is that you will now be able to play the more advanced fun version of this map, the bad news is that I decided to leave this project for a long time. The reason is I want to deal with other deathrun projects. but maybe i will finish this map one day. Have fun.

Update: 18 Jul, 2020 @ 9:51am