Garry's Mod

Garry's Mod

[E2] DamageCore
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Update: 13 Aug, 2023 @ 9:23am

None Provided

Update: 6 Jul, 2018 @ 11:42am

Change variable type name of "dmg" to "xdm" because of a wiremod update.

Update: 13 Mar, 2017 @ 2:47pm

None Provided

Update: 13 Mar, 2017 @ 2:16pm

None Provided

Update: 26 Feb, 2017 @ 4:28am

None Provided

Update: 24 Feb, 2017 @ 4:34pm

None Provided

Update: 8 Jul, 2016 @ 2:20pm

Add R:trackDamage()
Add R:stopTrackDamage()

Update: 27 Jun, 2016 @ 9:32am

None Provided

Update: 17 Mar, 2016 @ 1:17pm

Fix!

Update: 17 Mar, 2016 @ 11:37am

Add damage var type

Add Constents:
_DMG_GENERIC
_DMG_CRUSH
_DMG_BULLET
_DMG_SLASH
_DMG_BURN
_DMG_VEHICLE
_DMG_FALL
_DMG_BLAST
_DMG_CLUB
_DMG_SHOCK
_DMG_SONIC
_DMG_ENERGYBEAM
_DMG_NEVERGIB
_DMG_ALWAYSGIB
_DMG_DROWN
_DMG_PARALYZE
_DMG_NERVEGAS
_DMG_POISON
_DMG_ACID
_DMG_AIRBOAT
_DMG_BLAST_SURFACE
_DMG_BUCKSHOT
_DMG_DIRECT
_DMG_DISSOLVE
_DMG_DROWNRECOVER
_DMG_PHYSGUN
_DMG_PLASMA
_DMG_PREVENT_PHYSICS_FORCE
_DMG_RADIATION
_DMG_REMOVENORAGDOLL
_DMG_SLOWBURN

Add runOnDmg(number, entity)
Add runOnDmg(number, array)

Add entity:trackDamage()
Add entity:stopTrackDamage()

Add damage()
Add lastDamage()
Add lastVictim()
Add dmg:clone()

Add dmg:getDamage()
Add dmg:getAttacker()
Add dmg:getForce()
Add dmg:getPosition()
Add dmg:getType()
Add dmg:getInflictor()

Add dmg:isBulletDamage()
Add dmg:isExplosionDamage()
Add dmg:isFallDamage()
Add dmg:isDamageType()

Add dmg:setAttacker(entity)
Add dmg:setDamage(number)
Add dmg:setForce(vector)
Add dmg:setPosition(vector)
Add dmg:setType(number)
Add dmg:setInflictor(entity)

Add entity:takeDamage(damage)
Add entity:takeDamage(number)
Add entity:takeDamage(number, entity(attacker))
Add entity:takeDamage(number, entity(attacker), entity(inflictor))
Add blastDamage(damage)
Add blastDamage(entity(inflictor), entity(attacker), vector, number(radius), number(damage))