Arma 3
S & S
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Update: 19 Oct, 2022 @ 12:22am

~ Updated: modelsides for base classes to allow uniforms being used by all factions
~ Fixed: shadow LOD on ARVN ruck prc antennae

Update: 30 Aug, 2022 @ 2:57am

~ Fixed: poncho roll suspenders
~ Added: Editor-properties rank customisation
~ Added: ARVN ruck with PRCs
~ Added: SF vest variants with cut-off M79, XM28 gasbag, and WP, and few more
~ Credits to TheDUDE for supplying M79 and WP grenade models (:

Update: 18 Aug, 2022 @ 3:55pm

~ removed duplicate keys

Update: 18 Aug, 2022 @ 1:03pm

~ Fixed random misplaced shaodw lod on belt_56_frag.p3d

Update: 18 Aug, 2022 @ 7:44am

~ updated: keys.

Update: 18 Aug, 2022 @ 6:05am

~ added M1965 Veldjas
~ added m1951 field caps
~ added NVA/PAVN pith helmets by jaza/FemJamie
~ Updated selections for most M56 gear, vests, and rearpacks (should be easier to retexture now)
~ Updated SF webbing now have unmarked webgear
~ Updated ARVN uniform models
~ might have done some other fixes which i forgot about lol

Update: 23 Mar, 2022 @ 9:02am

- added commando pullovers
- added casual sweaters
- added cut-fingers nomex gloves (glasses slot)

Update: 9 Mar, 2022 @ 4:04pm

- adjusted facewear randomisation values
- adjusted allowedfacewear values on certain headgear
- adjusted identitytypes

Update: 18 Feb, 2022 @ 12:59pm

- fixed rigging issues on m56 gear over 3/4 collar vest
- added casual clothing (flannels, jeans)
- added Dutch web gear (1952-58 pattern velduitrusting, mixed with other gear, i am no expert on this iirc this setup is used since 60s - 80s)

Update: 1 Dec, 2021 @ 7:12am

- fixed broken rigging on french rollsleeve uniforms
- updated and fixed several broken new wave expansion assets (such as missing proxies and hand texure issues)
- several non-functioning editor units set to hidden