Call of Duty: Black Ops III

Call of Duty: Black Ops III

THE EVIL DEAD
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Update: 7 Nov, 2021 @ 9:43pm

-Changes-

- Updated the perk machines to use full res textures.
- Added a restart option to the pause menu.
- Added a sound cue upon interacting with the Easter Egg Song triggers.
- Switched the last stand weapon to the M1911 (with Mustang & Sally on Quick Revive.)
- Removed the green glow from the M1911.

Update: 31 Oct, 2021 @ 11:50am

-Changes-

- Added two extra zombie spawn points outside to make for a more interesting training spot.
- Increased perk limit to 5. Why? Read a book.
- Jumpscare now disappears from the screen sooner.
- Fixed minor navmesh problem.
- Texture adjustments.

Update: 30 Oct, 2021 @ 1:00am

Update: 29 Oct, 2021 @ 12:35am

Update: 28 Oct, 2021 @ 5:30pm

Update: 25 Oct, 2021 @ 4:26pm

Update: 25 Oct, 2021 @ 3:39pm

Update: 8 Aug, 2020 @ 7:33am

-Update Log-

- ACTUALLY fixed the volume problem. For whatever reason it didn't actually fix last time.
- Adjusted the Sawed-Off Shotgun's Pack-a-Punched variant.
- Changed door prices.
- Moved some trees closer to the boundary outside; trees are meant to represent where you can't go. If you've seen The Evil Dead, you'll know why you shouldn't go into the trees.

-Coming Up-

- More difficult quest to unlock the cellar and gain access to Pack-a-Punch.
- Unique Pack-a-Punch camo for unique map weapons.
- Different zombie models (I'm thinking Shadows of Evil zombies, though maybe different ones)
- Lots of hidden easter eggs that both Zombies and Evil Dead fans will appreciate.

Update: 8 Aug, 2020 @ 6:38am

Update: 7 Aug, 2020 @ 6:44pm

-Update Log-

Fixed a volume problem that killed the player upon entering an area that was already open.