Total War: WARHAMMER II

Total War: WARHAMMER II

ER: Kislev Reborn
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Update: 3 Oct, 2021 @ 3:57am

Update: 3 Oct, 2021 @ 3:20am

- Rebalanced stats of most Ungol units -->
-- Ataman Lord gained Fire Whilst Moving. MA -5, MD -5, CB -15. Replaced Deadly Blade skill with Seasoned Marksman.
-- Zal Guard Cost -50
-- Falconers HP +13/entity, MA +2, CB +12
-- Z'ra Guard are now Melee Cav instead of Shock, MA -2, MD +1, CB -5, gained AP dmg
-- Ungol Krug LD -2, CB -3, gained AP ranged dmg (new weapon key wh_ksl_javelin)
-- Ungol Lancers are now a Hybrid Unit, gained Fire Whilst Moving, removed Vanguard, Cost +150, Speed -15, Armour -20, LD -5, MA -1, MD +2
-- Ungol Horse Masters are now a Hybrid Unit, removed Vanguard, Cost +150, HP +12/entity, Armour +20, LD +10, MA +3, MD +2, CB -5

Update: 18 Sep, 2021 @ 10:36am

Update: 18 Sep, 2021 @ 10:29am

Update: 18 Sep, 2021 @ 9:31am

- Reworked the skill trees of Voyevodas and Ungol Warlords. Now each lord is specialised in buffing specific troops, so it is beneficial for the players to build thematic armies.
- Added new landmark with 3 levels in Fort Ostrosk. Nyvena's Host are taking over the fort, so players that build this landmark gain access to all Ungol units that were only available in Custom Battles until now.
- Added the "Hybrid Unit" bullet point to Kossars and Streltsi (same can be seen in Warhammer 3 previews).
- Removed the Skirmish and Fire Whilst Moving attributes from Ungol War Wagon as it doesn't have a ranged attack since the previous update. Made it faster and also added the "Supporting Unit" bullet point.

Update: 2 Aug, 2021 @ 12:05pm

- Ungol Horse Masters: CB +6
- Fixed the Ogre caps
- The Ataman Lord now has a quiver
- The Guilder Streltsi no longer have skirmish mode
- Kossars no longer have in their ui the "Fire Whilst Moving"
- Fixed a few visual issues with the Kislev Ogres
- Tried to fix the Erengrad crash

Update: 25 Jul, 2021 @ 9:30am

Praag landmark has been replaced by Butcher Bigfeast’s landmark line. Each level increases the new Ogre Caravan Guards cap by 3.

New Ogre Caravan Guard, new great weapon ogre unit with 1 time healing ability. Credit to Crisord for new axe, hat and bag models and textures.

Guilder Streltsi now have a 1 use 30 second ability which increases damage but lowers range.

Ungol Wagon is now a pure support wagon and has a different role to the other wagon. It has a number of limited use abilities.

Ungol Ataman is now a hybrid ranged/melee lord. Replaced Foeseeker with new Hunter’s Shot ability.

Change some building requirements for certain units. Removed Kreml guards smithy requirement, circle of the bear now requires tier 1 smith as opposed to the temple.

Kat now starts with a unique halberd wielding unit of Kreml Guard. Boris starts with a unique unit of bears. There is no way to train new versions of these units.

A number of minor changes to the campaign side of things.

Numerous graphical changes.

New/Updated animation fragments:
Wh_main_ksl_cav_son - hu1_bc2b_bearrider
Wh_main_ksl_cav_master - hu1_hr1_ungol
Wh_main_ksl_cav_harcher - hu1_hr1_ungol2
Wh_main_ksl_inf_kreml_kat - hu1_ice_halberd
Wh_main_ksl_u_cav_lancer - hu1_hr1_ungol_lancer
Wh2_deco_warlord_warhorse - hu1_hr1_ungol
Mixu_ksl_cha_katarin_the_ice_queen - hu1b_kat
Mixu_ksl_cha_katarin_the_ice_queen_sled - hu1b_kat
Mixu_ksl_cha_katarin_the_ice_queen_barded_warhorse - hu1b_kat_warhorse
Mixu_ksl_cha_katarin_the_ice_queen_warhorse - hu1b_kat_warhorse
Fixed kossar and streltsi animations

Update: 7 Apr, 2021 @ 3:45am

- LM Primeval Glory ritual is no longer disabled when Kislev mod is active

Update: 25 Mar, 2021 @ 5:56am

- Fix for those getting crashes when scrolling over the resilience marker

Update: 16 Feb, 2021 @ 12:58am

- Skills wh_ksl_prayer and wh_ksl_growl now have the usual agent success hidden effects
- Ammunition effects are now localized as "Ammunition" like in vanilla standard
- Missile "damage" is now "strength" as above
- Reload effects have their own icon now
- Kreml Guard -3 speed same as Greatswords
- Streltsi -3 speed same as Halberdiers
- Droyaska +50 Cost, gained "Guardian"
- "Growling Fury" --> Recharge Time --> 60 from 45, Initial Recharge --> 0 from 30
- "Prayers of Ursun": Recharge Time --> 90 from 60, MA/MD +10 from +15
- Added 2 missing effects descriptions in KisD_effects.loc -->
effects_description_wh_main_effect_tech_unit_xp_levels_ksl_gospodar
effects_description_wh_main_effect_tech_unit_xp_levels_empire_artillery_kislev @ss7877
- All spells now have Min Range zero