Total War: WARHAMMER II

Total War: WARHAMMER II

ER: Kislev Reborn
Showing 21-30 of 38 entries
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Update: 11 Dec, 2020 @ 9:49am

Update: 11 Dec, 2020 @ 9:18am

- New unit upgrades
- Kvasnics bottles now spin, have a smaller explosion and trail
- Steltsi replaced Charge against All with vsLarge
- Streltsi and Kossars cannot skirmish anymore
- Z'ra Guard now weild 2 hammers, lost their shield, and also +10 MA, -5 MD, -11 CB, +2 WS (are now melee cav instead of shock)
- Fixed Kvasnics missing shield block value
- Fixed Nyvena's Host MP roster
- Fixed unit qualities

Update: 11 Dec, 2020 @ 9:05am

Update: 7 Dec, 2020 @ 2:16pm

- Updated for the Twisted & Twilight dlc.
- New unit: Kvassnics.
- New animations for Kossars and Streltsi (the melee versions have been removed).
- Various bug fixes.
- Added 4 rites.
- Made a number of graphical updates and fixes for various units (including updated bow anims for the 2 horse archer units)
- New unit for Erengrad: Guilder Streltsi
- Praag has a new landmark.
- New AI Kislev faction to the East.

Update: 8 Nov, 2020 @ 1:05pm

Custom Battles:
- 2 new items for Boris
- Reworked Katarina's items

Update: 29 Oct, 2020 @ 3:06pm

- Katarina's Great Khan skill now correctly applies 30% replenishement to her army only instead of all Kislev armies
- Shardstorm overcast should work now
- Removed some double entries
- Arcane Conduit should correctly require 3 points spent on previous skills
- Kossars should get ranged stat buffs
- All RoR gain buffs from techs and skills now

Update: 30 Sep, 2020 @ 1:10pm

Update: 27 Sep, 2020 @ 4:11pm

- Kislev's infantry should no longer shout Empire lines (or at least not as often)
- The magic lores no longer conflict with OvN's Grudgebringer Ice Mage
- Halved duration of both lore attributes.
- Hag lore attribute nerfed in stats; references: lore of dark, lore of ruin.
- Basic hag spells nerfed to a more or less standard base duration of 22s, 33s for overcast.
- If an overcast adds area and/or duration, it won’t also increase base effects. If it adds additional stats, there’s a compromise of that and area. Spell range also nerfed to a pseudo standard of 200m.
- Curses work at a shorter range but longer duration than the other spells. Overcast only increases duration, so they remain single targets as opposed to the other spells.
- Dropped the double phase shenanigans, which were quite honestly a confusing mess and didn’t work correctly due to time mismatches anyway.
- Simplified sickness curse to be -30% on all affected stats. Armour debuff as mult should promote use on armoured targets rather, phys res screws with dodgers to a 0 but neither is bonked too hard.
- Removed range debuff from the fumble curse. It’s also cheaper.
- Cursed Pledge is simplified to a net spell, heavier hitting than Amyntok but more expensive.
- Fixed the Ursun Priest prayers making them for purchase.

Update: 27 Sep, 2020 @ 3:58pm

Update: 23 Sep, 2020 @ 3:40pm

- Fixed conflict with other RoR mods
- Fixed Katarin's Shardstorm spell that caused a CTD when used
- Fixed Cursed Pledge that would completely change name on overcast.
- Fixed Ice Witches’ lore passive to show the phase name (and the duration with it).
- Ice/Hag Witches now have the Arcane Conduit skill available to unlock
- Urskin mass +200, Splash Attacks +2
- Katarin now has proper Splash Attacks + Anti-Infantry when on her Magic Sled