Total War: WARHAMMER II

Total War: WARHAMMER II

ER: Kislev Reborn
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Update: 6 Sep, 2020 @ 2:48pm

- Fixed resilience not decreasing at certain levels
- Fixed 3 Katarina's skills not having level requirements
- Added a line in the script to give Clan Moulder the "survivor" personality if the human-vampire war MCT option is selected (makes them less agressive)

Update: 31 Aug, 2020 @ 3:11pm

Update: 31 Aug, 2020 @ 2:46pm

Fixes:
- Fixed script breaking Vortex campaigns, thanks to Ydok and Prop Joe
- Fixed battle interface, thanks to Prop Joe
- Fixed resilience not updating properly, thanks to Vandy
- Added new event for confederating with Erengrad, thanks to Xoudad
- Additional script help by Mixu
- Fixed faction colour variants, thanks to Dindi
- All resource buildings now mention Kislev units that get buffs (as well as the Empire ones)

Balance passes:
- Urugan cannon +15% Missile Resist
- Bell Cannon of Ursun +15% Magic Resist
- Urskin gained the Mighty Roar ability
- Shield of cold spell nerfed a bit
- Chekist Patrol range slightly nerfed, custom ability reworked
- Ungol Horse Masters range slightly buffed, +2 MD
- Tor Guard +150 cost, gained Magical attacks

Update: 10 Aug, 2020 @ 3:38pm

- Fixed various LOD issues
- Unit upgrades are now coloured by tradition
- The War Wagons will not turn into the Empire models when destroyed
- Katarina's trait now gives -20% upkeep to Kossars, Keepers and Streltsi instead of -15%

Update: 9 Aug, 2020 @ 5:13pm

- Added +20% WS to the Ancient Widow transformation for the respective technology

Update: 9 Aug, 2020 @ 4:05pm

- Katarina found her missing staff when on the sleigh
- Katarina's unique items now unlock correctly in the campaign, thanks to Mixu
- Fixed missing Ice Witch icon, thanks to Meh
- Added a script that fixes Boris becoming unlocked before the conditions are met, thanks to Mixu
- Technology: Ice Witch Aprenticeship now correctly adds +2 rank to Witches
- Fixed Vampires in CB, fixed untainted for banked resilience not working, aded slightly longer description to "how they play", thanks to Dindi
- Replaced 5 placeholder unit cards for Ungols witch actual cards, thanks to Crisord
- Praag Vampires start with trade agreement with Moulder and +3 units of Grave Guard, thanks to Dindi
- Gryphon Legion no longer scream "Reiksguard Knights"
- Ursun's hide upgrade now grants +4 Ward Save and +8 armour to infantry units
- Balanced the following units which all had placeholder stats: Zal Guard, Ungol Warriors (Pistols), Ungol Falconers, Ungol Lancers, Z'Ra Guard, Hunting Hounds and Hunting Hawks. They all got bullet-points too
- Slightly increased Kislev + Ungol cav turn speed, so they are more fun to manoevre, thanks to The Duke for the suggestion
- Gerslev Riflemen: gained Snipe attribute
- Sons of Ursun: -2MD, -1MA, gained Mighty Roar ability
- Circle of the Bear: +2MD, +50 Cost, gained Aura of Protection ability
- Rota of the Dawn: gained Blinding Radiance ability
- Tor's Guard: gained Guardian ability

Update: 9 Aug, 2020 @ 3:01am

- Removed a script that potentially caused issues with some popular mods.
- Katarin no longer has 2 logistician skills in her blue line.
- Bears garrison unit now has bullet points. Also uses the correct battle entity.
- Techs that cost resilience take only 1 turn now.
- Fixed tiny loc inconsistancies.
- Boyars and Droyaskas WS -20. Droyaska Anti-Inf bonus -5

Update: 8 Aug, 2020 @ 2:06pm

- Mod release.