Rivals of Aether

Rivals of Aether

DEMOPAN
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Update: 13 Aug, 2020 @ 2:05am

V1.2

The Charge and Targe is Here!

-Added new Dash Attack.
- Dash Attack can be cancelled into FTilt for a Critical Hit.
-Added new platform



Dev Notes

Rest in peace 4chan Party Van 2020-2020, have no fear however, a new van will rise from its ashes soon *wink*. You know me, I could never give up on my baby.

Hope you enjoy the new Dash Attack! Let me know if there's any bugs.
Also aaaaaah how do you delete extra change notes

Update: 13 Aug, 2020 @ 2:04am

v1.3

Update: 13 Aug, 2020 @ 2:04am

v1.3

Update: 12 Aug, 2020 @ 6:51am

v1.1.1

Patch Notes
- Stickies launching opponents actually works
- Uspecial can now be held to gain increased length and some hover time

Dev Notes

So uh, I think some of you might have noticed already but yesterdays update's main feature literally did not work. I, I don't know how that slipped by me for an entire day. Was literally a variable somewhere I just "forgot" to toggle on.

I am uh, so unbelievably embarassed right now. Thankfully the percentage of you that read patch notes is probably like 5%.

Tommorow'll be the new dash attack update, so look forward to that!

Update: 11 Aug, 2020 @ 5:34am

v1.1 The Sticky Update


A man once said, "Sticky Jumpers are fun, but they can't do any real damage to me", well that man was STUPID! And WRONG! Introducing the offensive Sticky Jumper!

These bad boys will launch not only you, but your OPPONENT as well! That's right! Channel your inner squirtle! Gimp Recoveries! Control Area?!?!

Major Changes
- Completely overhauled Sticky system to eliminate a lot of jank
- Sticky bombs are now detonated all at once instead of together
- Sticky Bombs now launch enemy players
- Added a new rune "Explosive Stickies"
- FStrong has less horizontal range but now hits shorties
- Added an additional hitbox to FStrong

Minor Changes
- Fixed a bug with UTilt Hurtbox
- Fixed a bug where blast jump sound continued after death


Dev Notes

This patch was meant to help Demo in the area control department a bit, and because launching opponents (at least in my experience is really stupid/fun), I've also included an experimental Damage Stickies rune, I'd like to get some feedback to see which turns out to be the better choice.

Next Update (discounting the likely inevitable hotfix for whatever bug appears because of this) I'm looking at a new Dash Attack and a Super??

Update: 9 Aug, 2020 @ 4:28am

v1.0

Update: 9 Aug, 2020 @ 4:07am

v1.0