Total War: WARHAMMER II

Total War: WARHAMMER II

Attack Move and Counter Charge (WH2)
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Update: 22 Mar, 2023 @ 8:45am

- Minor improvements to desired angle calculations

- While porting this to WH3, I realized that the way I was including desired direction in the calculations was leading units to sometimes make unintuitive choices. So removed the three configuration options related to desired_angle at least for now. If you miss them, you can switch to using the text file configuration. The old options are ignored unless you use still_use_max_mult_adjust_for_desired_direction and still_use_max_add_adjust_for_desired_direction. The option angle_for_max_desired_direction_adjustment is the same as before.

- Fixed a bug affecting the not_idle_when_countercharge_is_on config option

Update: 19 Oct, 2021 @ 12:53pm

- You can now configure this mod to use F2, Shift+F2, or other hotkeys that don't override the Save Camera Bookmark hotkey. (This was theoretically in the mod even before this update, but a bug was preventing it from being applied correctly.)

Update: 30 Aug, 2021 @ 8:31am

- You no longer need to unpause between giving a move order and turning on Attack Move. Yay!

- Added not_idle_when_countercharge_is_on to the configuration options for more control over how Find Idle Units treats units with countercharge.

- Fixed a cosmetic bug that would sometimes leave the attack-move button state inaccurate in rare circumstances.

Update: 18 Aug, 2021 @ 5:59pm

- Fixed a bug where the attack-move button state wasn't updating in certain circumstances
(like if an attack-move order was cleared when a friendly unit fled.)
- Fixed the add_chasing_adjust config option (which was previously getting its value from mult_chasing_adjust).

Update: 23 Jul, 2021 @ 6:08pm

- Added mode_after_victory as a configuration option to both the text file and the MCT options at @Luxmaris' request. (If you use the configuration text file, it will be added to the end of the text file the next time you start the game to the main menu.) mode_after_victory does the following:

-- When victory is first declared, what do you want your units with attack-move locks to do?
-- Set this to one of the following (using quotes):
-- "keep" will keep your attack move locks (your units will target nearby shattered units)
-- "unlock but proceed" will unlock all units but allow them to proceed with whatever they are doing
-- (which might be an attack or move order)
-- "report and unlock" will order any locked units to stop attacking and go to their locked location,
-- and then this mod will unlock them. They will stand there waiting your orders
--
-- Note that this setting only affects what happens when victory is *first* declared. Friendly units that
-- rally or stop rampaging on victory might or might not be included. After victory, you
-- still have the option to unlock units yourself or to give new attack move orders that will
-- target shattered units.

mode_after_victory = "keep"

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Other minor changes:

- Setting the attack-move lock before starting the battle will now save the ordered position when the battle starts so you can move units around during deployment without unlocking and re-locking the attack move.

- Increased the default tolerance_for_arrived_at_position from 25 to 30

Update: 19 Jul, 2021 @ 1:24am

- No changes required to be compatible with the recent game update.

Update: 18 Mar, 2021 @ 2:55pm

- No changes required to be compatible with the recent game update.

Update: 15 Dec, 2020 @ 2:50pm

- Unit responses are now only turned off if necessary (that is, if you have a unit with an attack-move order). If you don't have any attack move orders yet, or if you get rid of all your attack-move orders, unit responses will be turned on just like if you didn't use this mod.

- There's a new configuration option that you can use if you want unit responses to always be turned off, like they were before this update. Perhaps you want things to be consistent whether you are using attack-moves or not. Or perhaps you just don't like unit responses. The new turn_off_unit_responses option will automatically be added to the end of your text file or to MCT the next time you go to the game's main menu, depending on which you use.

Update: 15 Dec, 2020 @ 2:28pm

Update: 7 Dec, 2020 @ 12:01pm

- Enables voice-overs during cutscenes only, so that you can hear the cutscene dialog. (This mod disables unit responses during battle out of necessity, since this mod needs to re-issue commands frequently. However, that volume type also controls cutscene dialog. This mod update now turns on voice-over volume during cutscenes and turns it back off if a cutscene is not running.)