Stellaris

Stellaris

SW:Fallen Republic
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Update: 2 Sep, 2020 @ 11:13am

Update: 28 Aug, 2020 @ 10:28am

0.9.1 (105379)

New:

  • added a new Weapon Glossary to the Ship Designer;
  • added new deposit modifiers for Anaxes War College and Galactic Senate Building ;
  • added naval cap size to defense platforms;
  • added various manufacturers (deposits on special shipyard planets like Kuat, Mon Cala, Rothana, Raxus, Bothawui, etc. which give you a small empire-wide bonus to your fleet);
  • added Imperial Advisor voice;
  • added droid foundry on Geonosis.
  • added feedback events for special technologies (Cloning, Clone Armies, Gene Tailoring, Death Star techs, Battledroid techs);
  • added food upkeep to pop growth jobs;
  • added Encourage Planetary Growth monthly cost decision.
  • added a Kaminoan formation event;
  • added pirate Liberator cruiser;
  • Legacy System for all corvette sized ships;
  • added an event that makes Sith leaders force-sensitive;
  • building icons
  • added info event for the sender of the asteroid from Hammer Station;
  • added a policy to disable force ascension if you don’t want to become Jedi or Sith;
  • integrated the mod SW: Fallen Republic Room Replacement;
  • added autojoin GCW via origin (if possible);
  • added drag-in GCW event for the rebels and the GE;
  • new Legacy system for frigates;
  • added Ord Trasian, Rothanian, Geonosian Hive, and Fedallean as minor factions;
  • added CIS advisor;
  • added missing Windup/down description to Trade Routes tooltips;
  • added Go To location button on the Iego starting event.

Changes:

  • improved country triggers, era perks are more variable on AI countries now (military countries want military perks, diplomatic countries want trade perks more, etc.)
  • improved Rebel Government Authority and Monarchy Authority;
  • buffed the Starforge;
  • increased the duration of the Jedi/Sith Ascension;
  • various sound adjustments;
  • changed playable Fallen Empires to start with only one flee;
  • updated Mon Cala name list;
  • renamed Armageddon bombardment to Base Delta Zero;
  • updated the credits systems;
  • excluded more important planets from the habitability list;
  • excluded cloud cities from the habitability list;
  • Trandosha now spawns with some Wookie slaves;
  • Separatist Faction now starts with the Battledroids tech;
  • increased fleet power required for the AI to consider attacking a system.
  • buffed Nihilus bombardment;
  • reworked Multiplayer Settings (removed unused ones);
  • changed the Kingdom of Zeltron:
    • from Imperial Authority to Monarchy;
    • from an Irenic Monarchy government to a Representative Monarchy one;
    • swapped the Authoritarian ethic with the Egalitarian;
    • swapped the Limited Telepathy trait with Zeltron Empathy (Happiness: +10% / Amenities From Jobs: +20%).
  • removed the monthly pulse on institution buildings (waiting for Paradox to fix it);
  • changed Increased Luxury decision cost to monthly.
  • changed galaxy look (smaller stars, less bright hyperlanes);
  • changed galaxy and fleet zoom steps;
  • changed the AI to care more about its admin cap;
  • rebalanced combat computers;
  • rebalanced Hapan architecture components;
  • changed the habitability system to remove the deposits from the planets that are turned uninhabitable;
  • changed habitability system to make the planet uncolonizable;
  • changed alliance laws related to kicking members;
  • changed alliance laws related to inviting members;
  • removed Imperial only Legacy System
  • reworked War In Heaven (without the option to drag in other empires besides alliance members)
  • removed the limit per planet for unity/amenities producing buildings;
  • changed all housing buildings to a limit of 1 per planet;
  • added a small amount of naval capacity from the number of pops to remain consistent with the tooltip.
  • replaced Imperial Escort Carrier with Tonnfalk Carrier;
  • changed the Mandalorian Clans from Imperial authority to Dictatorial;
  • increased by 10 the required intercepted trade value for pirates to spawn;
  • changed vanilla pirate fleets composition;
  • disabled popups for the player when AI countries were signing trade/science agreements, NA/commercial pacts and rivalries;
  • changed shipyard queued max capacity;
  • removed old Legacy system;
  • disabled migration treaties;

Fixes:

  • fixed choosable Hutt Civic and Rebel Government;
  • fixed Executor weapons autocomplete;
  • fixed some army icons;
  • fixed empire starting fleets being over naval capacity;
  • fixed foreign aid planet modifier icon;
  • fixed missing CIS dreadnought weapons
  • fixed duplicate space monster name (Purrgils etc);
  • fixed wrong modifier name for the Isotope-5 Reactor;
  • corrected Mandalorian “Gathering Recruits” description;
  • fixed Kyber Mine building lacking a job;
  • disabled Dead God vanilla event;
  • fixed a bug where habitats got planetary modifiers;
  • fixed Starforge bathing in the star.
  • removed exotic gas as a reward for killing Purrgils;
  • fixed missed beam length;
  • removed the possibility of researching Death Star technologies;
  • fixed the Galactic Senate button;
  • fixed the percent of amenities you get from Charismatic, Domestic Protocols, and Repugnant traits (it’s 20% for all eligible jobs now).
  • fixed an edge case of captured shipyards not flipping back when recaptured;
  • fixed frigate modifiers being applied to corvettes;
  • improved performance for tech decision (shields, armor, etc.);
  • fixed an incorrect value for the hull modifier in the ship specialization events;
  • fixed a text overflow in the advisor UI related to War In Heaven;
  • fixed the tooltip for the adoption of the Imperial Military tradition;
  • fixed Fuel Production Base not being upgradeable to HQ;
  • fixed the DS finishing event location button;
  • fixed Desevro planet type when player-owned;
  • fixed Desevro planet name when player-owned;
  • fixed Nebula refineries;
  • fixed Ninzam planet name;
  • fixed having to rebuild Clinics/Hospitals when changing between Bacta and Spice
  • replaced vanilla asteroid event text with something more fitting to Star Wars;
  • fixed Ordnance Edict upkeep;
  • fixed Institutions flag/cost localizations;
  • fixed vanilla resource trigger;
  • fixed Hutt Elite civic description;
  • fixed portraits swapping after modifying the species;
  • fixed the Nu Enclave not auto-deleting when it's lost the last planet;
  • fixed deficit event triggers;
  • fixed city districts showing on minor factions capital after invading when the planet was an ecumenopolis.

Update: 19 Aug, 2020 @ 6:33am

small update before release

Update: 18 Aug, 2020 @ 1:34pm

Initial upload version 0.9

Update: 15 Aug, 2020 @ 3:45am

Update: 12 Aug, 2020 @ 1:26pm