Garry's Mod

Garry's Mod

Ministrider (EP1 + SPB)
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Update: 3 Jan @ 3:45am

+ FollowTarget keyvalue support.

Update: 8 Nov, 2024 @ 3:07am

+ Added second range attack for ministrider: Sends a shockwave to props blocking line of sight.
+ Ministrider will less often interrupt its primary range attack.
+ Ministriders will be less accurate against players during first shooting stage.
+ "npc_ministrider" is set to be an alias of "npc_ministrider_ep1"

Update: 11 Nov, 2021 @ 10:36am

+ Updated with changes from common npc base.

Update: 15 Jun, 2021 @ 5:37am

+ Updated SelectSchedule and RunAI to run engine schedules better.
+ Enabled GetSoundInterests for all ministriders, for many sound types.
+ Added a variation of attack spread conditions.
+ Implemented Damage accumulation system from CBaseCombatCharacter.
+ Flank behavior: Some ministriders will spread around to approach towards the enemy at different angles.
+ Ministriders now properly turn around after being damaged.

Update: 8 Feb, 2021 @ 7:18am

- Fixed Ministriders printing debug messages on console.
- Fixed some cases where Ministriders would put out a lua error related to player death and SelectSchedule.

Update: 4 Feb, 2021 @ 1:00am

- Ministriders now alert NPCs when they are about to fire its minigun, hinting them to flee away.
- Ministriders now utilize default SelectSchedule actions, which allows Ministriders to pick different sets of action or to find different ways of approaching towards enemy.
- - Ministriders now flee fron NPCs that they see as D_FR.
- - Ministriders move sideways to establish line of fire instead of always facing forward.
- Ministriders retrieve a table of squad with ai.GetSquadMembers.
- Fixed Ministriders not taking damage (default damage hook was halted right after update).

Update: 31 Jan, 2021 @ 12:32am

- Fixed Ministriders taking damage twice.
- Ministriders now call default damage hook while picking a new schedule, or while applying damage.

Update: 15 Nov, 2020 @ 3:04am

- Ministriders will force shoot on enemies it can't reach.

- Decreased turn rate of ministriders from 35 to 15.

Update: 1 Sep, 2020 @ 12:27am

Ministriders will consider LKP when firing bullets, and will always face current enemy while firing.
Added g_debug_ministrider_trace cmd to check where bullets are aimed at.
Ministrider tracers now have hit effects.
Ministriders will now try to fire even when they don't have a model or anims.
Ministriders will now undeploy only after shooting 20 bullets. (controlled with ministrider_min_retreat_after_numshots)
SPB and EP2 Trailer ministriders will no longer try to initiate a melee attack on flying NPCs.
Ministriders will leave dust effect on each footstep.

Update: 22 Aug, 2020 @ 2:28am

Added Ministrider from EP2 Trailer.

-Has shiny armor. (requires EP2)

-Has same AI as with SPB Ministrider.