Total War: WARHAMMER II

Total War: WARHAMMER II

Mega Faction Unlocker
Showing 141-150 of 162 entries
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Update: 5 Sep, 2020 @ 7:14am

Update: 3 Sep, 2020 @ 4:22am

Update: 3 Sep, 2020 @ 3:28am

-The Empire Elector Counts game mechanics should now work exactly as they should; the player will now be able to assign their faction leader into the Elector Count position and be able to gain its associated rewards (previously, the player was forced to use another general to take the position).
-Some minor graphical fixes.

Update: 31 Aug, 2020 @ 9:41am

Update: 31 Aug, 2020 @ 9:38am

-Children of the Old Ones have been re-worked. They now act as a mixed horde and settled faction with their own unique technology tree!
-Vashnaar's Conquest should now have garrisons in conquered racial/faction capitals.
-Fixed bug where the legendary pirate factions would spawn when not played by humans and without the initial xp buffs in the Vortex Campaign.

Update: 27 Aug, 2020 @ 2:09pm

-Removed a part of the Norscan Gods script that was breaking some other scripts in the Vortex Campaign (e.g. the script of allowing The Sentinels to declare war when under the player's control).

Update: 27 Aug, 2020 @ 11:17am

-Added missing animations for a number of units. The following factions should no longer experience 'T-Posing' of some of their units and lords when riding mounts: Dwellers of Zardok, Dragon Spine Privateers, Middle Sea Brigands

Update: 26 Aug, 2020 @ 12:12pm

-Added missing landmark buildings for Wydrioth and Torgovann.

Update: 26 Aug, 2020 @ 11:10am

-When playing as any minor Wood Elf faction, Wood Elves will now be able to confederate without any building requirements.
-Added new, custom-made faction selection menu icons.

Update: 24 Aug, 2020 @ 9:08pm

-The minor Vampire Counts factions (Strygos Empire, Necrarch Brotherhood...) now have access to all previously disabled buildings.