Space Engineers

Space Engineers

Passive Thermal Scanners (Radar)
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Update: 5 Sep, 2020 @ 8:12pm

Update: 5 Sep, 2020 @ 7:55pm

Update: 5 Sep, 2020 @ 7:51pm

Updated some janky multiplayer syncing.

Update: 28 Aug, 2020 @ 10:12am

Update: 28 Aug, 2020 @ 10:12am

Update: 27 Aug, 2020 @ 7:07pm

No longer show multiple WPs and properly add up heat.

Update: 27 Aug, 2020 @ 6:51pm

Update: 27 Aug, 2020 @ 5:35pm

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AUG-27 Update

Fixed some incorrect range calculations
Added customization options (it will show up in in your worlds save folder:
DefaultGenerators.sbc
and
HeatGenerators.sbc

There is another type of heat generation block: other
It will attempt to match the subtype ID you provide to each block (using a string.contains) USE LOWER CASE.
If it finds the block, it'll check if it is on or not. If it is on, apply the heat. If off, don't.

Negative values could be used, though I'm not really sure what the impact would be.

Air Multiplier lets you set how good a block does in atmosphere, with the following values:
(AirMultiplier * AirDensity at block) * GlobalHeatSettings.GlobalAtmosphericModifier

Higher values mean the block is better at dissipating heat. Lower Values mean amtosphere has less effect on the block. Values can be modified by adjusting the GlobalAtmospheric Modifier.


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AUG-26 Update

Thermal Signatures will now only appear when controlling a grid of any sort.
Grids converted FROM static will now be properly indexed, and will emit a thermal signature.

Update #2:

Thermal Signatures are Colour Coded:

White <--smallest thermal signature
Light Blue
Yellow
Orange
Red <--largest

Thermal Signatures now properly decay over time.

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Update: 27 Aug, 2020 @ 5:23pm

Update: 26 Aug, 2020 @ 3:56pm