Garry's Mod

Garry's Mod

NPC Weapons - Base
Showing 11-20 of 25 entries
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Update: 28 Aug, 2020 @ 1:24am

Yet more updated comments.

Update: 28 Aug, 2020 @ 1:17am

Update more comments.

Update: 28 Aug, 2020 @ 12:46am

Add more comments, make some comments less ambiguous.

Update: 28 Aug, 2020 @ 12:29am

Add built in support for delayed shell ejection and delayed sounds after firing (AWP and Scout bolting, shotgun racking)

Organize all the SWEP configuration values into categories and add comments, make it cleaner and easier to read.

Update: 27 Aug, 2020 @ 11:28pm

Add additional debug overlays ("developer 1") for displaying muzzle position and damage+distance+dropoff.

Use more efficient distance calculation when determining muzzleposition.

Update explanatory comments.

Update: 27 Aug, 2020 @ 5:40am

Update random weapon base class with comments plus an example.

Update: 27 Aug, 2020 @ 5:20am

Allow controlling whether to aim for the head vs the body for all classes, including players.

Update: 27 Aug, 2020 @ 4:40am

Add support for decals on the impact point defined with SWEP.ImpactDecal

Update: 27 Aug, 2020 @ 3:13am

Set more EffectData variables on basic muzzleflash and shell eject effects.

Add support for changing scale, magnitude, and radius of basic muzzleflash and shell eject effects.

Update: 26 Aug, 2020 @ 11:05pm

Updated comments in weapon base.