Surviving Mars

Surviving Mars

Tech Mex
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Update: 4 Jan, 2021 @ 8:39am

Minor fixes and balances of techs and buildings

Miniscrubber nerfed a little more, from 2h charge to 5h.
TaxOffice lower workforce to 3 people and -5 dome comfort
Yellow Lemon Tree provides services relaxation, exercice, free food, but consume 1 water and lowers dome comfort -5
Fixed tech Ironclad not working
Outdoor farm cost more to build 10 concrete, 10 metals, 5 polymer

Update: 2 Jan, 2021 @ 8:59am

Minor balancing of techs

Added new building - Greenhouse Farm - Outside building like the Open Pasture but for farming as with the dome farm, needs power apart from water.

Feelt strange that colonist know how to keep cattle at sol 1 but farms needs tech, meaby its harder to have indome farm? So I decided to let people have a outdoor farm they can build at sol 1.

Update: 29 Dec, 2020 @ 10:51am

Minor fixes

Nuclear heater now consume fuel and will not be OP in Cold Waves
Day of the Dead is in the right techtree
New Techtree a little less expensive in the beginning

Update: 28 Dec, 2020 @ 3:07pm

Major Update.

Almost all old buildings have been visual updated.

The techtree from my mod Trick or Treat had been added (36 techs and 14 buildings), but as stand alone, researchable like all the other trees. Techs will appear random from play to play. Will start at a bigger techs price but will be as expensive as the other techtrees later on.

Update: 30 Nov, 2020 @ 2:07pm

Added new early tech in social tree, Research Union, repeatable research that gives +1% research boost in all techfields, to make late game less of an hassle, but not to op in early game.

Update: 30 Nov, 2020 @ 1:36pm

Added new early tech in social tree, Research Union, repeatable research that gives +3% research boost in all techfields, to make late game less of an hassle, but not to op in early game.

Moved small temple to biotech tree to even out the techtrees a little.

Remade More Planetary Surveys (not working) - Planetary Expansion, now grants one free shuttle hub prefab, also moved it to early game

Update: 27 Nov, 2020 @ 3:10pm

Fixed tech Deep Percolation not having any explantion text what it does.

Added new early tech Dust Away - Unlocks new building Mini Scrubber - A fragile scrubber, takes double the time to charge, consume more power, but do the job otherwise.

Update: 16 Oct, 2020 @ 3:33am

All future tech are now repeatable after suggestion by LST Theunknown

Update: 1 Oct, 2020 @ 3:39am

Fixed all code that had disapeard :S now many modify mods should work again

Update: 19 Sep, 2020 @ 4:05pm

Fixed Waste Rock Water Plant being shown without research...