Crusader Kings III

Crusader Kings III

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Update: 31 May, 2023 @ 6:37am

  • Fixed house feud penalty applied when arranging marriages in 1.9.1.
  • Fixed misplaced MATRILINEAL_MARRIAGE reason when arranging a marriage if MGR's matrilineal marriage rules were changed from default.

Update: 20 May, 2023 @ 9:04pm

  • West African pagan faiths are now properly affected by the 'All Unreformed' and 'All Reformed' settings.
  • Temporarily made it so that changing a government to tribal via game rule does not cause non-church holdings to be removed.
  • Temporarily removed the holdings game rules due to crashes that appear to be engine based.

Update: 15 May, 2023 @ 3:36pm

  • Achievements should *actually* be unlocked now at all times regardless of game rule settings.

Update: 13 May, 2023 @ 6:19pm

  • Removed blocks_achievements flags from all game rules, including vanilla rules.

Update: 13 May, 2023 @ 4:09pm

  • Fixed 'Destroy Empires' confederate partition setting.
  • An attempt at fixing a reported crash that happens upon death of a ruler if any confederate partition rules are enabled.

Update: 13 May, 2023 @ 11:01am

  • Fixed CTD when using the no baronies rule combined with all tribal rule.

Update: 12 May, 2023 @ 11:42pm

  • Fixed CTD when using all tribal, random or fully random governments and random rulers together.

Update: 12 May, 2023 @ 6:50pm

  • Added 'Increased' seduction game rule.
  • Removed achievement blocking flags from game rules added by this mod and from some vanilla rules that have been altered by this mod (e.g. Difficulty, Conversion speed, etc.)

Update: 12 May, 2023 @ 6:29pm

  • Attempt at fixing reported crashes
  • has_government has been replaced by government_has_flag globally

Update: 12 May, 2023 @ 2:43am

  • Patched to 1.9
  • Spain is now considered a historical empire so that struggles don't break when using the historical empires rule.