Crusader Kings III

Crusader Kings III

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Update: 15 Dec, 2022 @ 12:01pm

Update: 13 Sep, 2022 @ 7:11pm

Update: 13 Sep, 2022 @ 12:27am

Update: 29 Jun, 2022 @ 4:16pm

Update: 26 Jun, 2022 @ 11:25am

Update: 12 Jun, 2022 @ 8:00am

Update: 2 Jun, 2022 @ 11:30am

  • Fixed various code and formatting errors.

Update: 2 Jun, 2022 @ 7:19am

  • Patched to 1.6
  • Fixed Artifact CBs not adhering to aggressiveness and external war game rules
  • Re-added "Fervor - Sinful Clergy" and "Heresy Outbreaks" rules.
  • Updated French translation, courtesy of Muaris
  • Updated Spanish translation, courtesy of Logan

Update: 15 Apr, 2022 @ 7:41am

  • Updated to 1.5.1.1
  • Added Spanish translation, courtesy of Logan
  • AI should no longer be able to murder under appropriate game rules
  • Faiths that are changed to unreformed as a result of a game rule can now be reformed by decision, bypassing the reformation UI. This feature requires a new save.
  • This decision can be used by any count-level or higher rulers who have very high (5000) piety. The piety requirement is significantly reduced based on number of holy sites held.

Update: 27 Feb, 2022 @ 2:17am

  • Re-added Confederate Partition rule
  • Fixed "no secret bastards" incorrectly adding bastard traits.
  • Increased the difficulty of creating cadet branches if the setting is "difficult".