Stellaris

Stellaris

Additional Repeatable Techs [3.8*]
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Update: 16 Apr, 2021 @ 1:47pm

Updated for version 3.0.1.

Update: 29 Oct, 2020 @ 2:12pm

Updated for 2.8.0. No changes.

Update: 29 Oct, 2020 @ 2:05pm

Update: 1 Oct, 2020 @ 12:06pm

Update: 30 Sep, 2020 @ 2:01pm

Large Update:

Introduced several new technologies:
+10% Chemist Output
+10% Gas Refiner Output
+10% Translucer Output
+0.50 Metallurgist Output
+0.50 Artisan Output
+1 Unity from Purging (Determined Exterminators, Fanatical Purifiers, Devouring Swarm)
+1 Food from Purging (Devouring Swarm)
+1 Unity from Assimilating (Driven Assimilators)
+0.25 Unity from Bio-Trophies (Rogue Servitors)

Updated one technology to be more useful:
FROM: +5% Federation Naval Capacity
TO: +10% Technology Sharing

Updated several technologies:
-Facade techs are gone
-Several technologies operate with different values-per-level (i.e. 6% to 10%) but have the same end-value maximum
-Several technologies have been adjusted:
*Control (25%->15% max | 5->3 levels)
*Future Service (100%->80% max | 10%->20% per level | 10->4 levels)
*Viable Economics (4%->5% per level | 5->4 levels)
*Building Bridges (5->3 levels)
*Energy Advances (6%->10% per level | 5->3 levels)
*Crop Field Computation (0.25->0.5 per level | 12->6 levels)
*Recursive Power Generation (0.25->0.5 per level | 12->6 levels)
*Mining Drill Concentration (0.25->0.5 per level | 12->6 levels)
*Complex Network (1->2 per level)
*Superior Extraction (5%->15% per level)
*Archival Grid (10%->15% per level)

Update: 23 Sep, 2020 @ 10:46am

Fixed an issue caused by a massive oversight where the economic categories which permitted the "add" modifiers for research, energy, and food jobs were excluded, therefore leading to blank tech descriptions and useless modifiers.

Bugs outlined by UknowitsE and Qatavin! Thank you both for your contributions.

Update: 14 Sep, 2020 @ 6:08am

Fixed issue with the robot pop growth modifier doing absolutely nothing.

Update: 8 Sep, 2020 @ 7:25am

Fixed requirements for +1 pop trait points that caused them to appear out of order, and thus revealing the facade.

Update: 4 Sep, 2020 @ 1:36pm

Update: 2 Sep, 2020 @ 12:55pm

Fixed minor localization issue with the repeatable trait point tech.