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People Playground

Hazmat Mod Remastered & Expanded
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Update: 13 Apr, 2021 @ 8:41pm

Minor update

-updated human flesh & bones to match the latest textures in the game

Update: 15 Dec, 2020 @ 6:55pm

Version 1.3.2 Thumbnail Patch

- Added new thumbnail for the update

Update: 15 Dec, 2020 @ 6:33pm

Version 1.3.2 Initial Release

- Added Medical Hazmat unit and zombie
- Added Grey Alien

Update: 11 Dec, 2020 @ 4:17pm

Version 1.3.1

- added Markiplier tribute as thanks for featuring the mod
- added a medical mask human skin

Expect more updates to the Hazmat Mod in the future, and even new mod projects all together from me.

Update: 17 Sep, 2020 @ 10:06pm

Tactics Update
Version 1.3 patch 3

- fixed suffix naming issue

Update: 16 Sep, 2020 @ 10:02pm

Tactics Update
Version 1.3 patch 2

- increased brightness on the yellow infected hazmat skin to improve the look of it

Update: 16 Sep, 2020 @ 8:39pm

Tactics Update
Version 1.3 patch

-fixed name & description issues on the damaged android NPC

Update: 16 Sep, 2020 @ 8:23pm

Tactics Update
Version 1.3
===========
- added alien NPC
- added damaged/abandoned android skin
- mars themed hazmat NPC and zombie variant
- spec ops themed hazmat unit with a completely new sprite for both the normal and infected variants
- soviet soldier with a gas mask because why not, comes with 2 variants as always, infected and non infected
- biohazard barrel that explodes upon being ignited/shot at (functions identically to the red barrel)
- the first hazmat themed weapon, the caution rifle, a reskin of the assault rifle from the vanilla game
- a geiger counter prop, currently has no function but can be used for decoration
- a gorse with a suit because why not
- fixed NPCs having purple bruising, the bruise colors have been changed to various shades of red to resemble blood staining the uniforms

Enjoy!

Update: 16 Sep, 2020 @ 9:31am

Update 1.2

- added 3 new hazmat NPCs
- new zombie variants for each of the newly added hazmat NPCs

Update: 7 Sep, 2020 @ 4:03am

Update 1.1 hotfix

This one is incredibly small, just fixed a small naming error so all the NPCs are grouped up in the NPC tab.