Cities: Skylines

Cities: Skylines

Porto Santo
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Update: 18 Feb, 2022 @ 8:31am

- Airplane paths updated again, to allow for hopefully a slightly better experience with the way airplanes get to/from the airport if an airport is build in the are of the real life one.
- Adjusted ship paths.
- City center quays moved slightly away from the road to allow non-anarchy upgrades to regular roads.
- Port roads updated from dirt roads to asphalt and quays also moved slightly away, though not every section is upgradable without anarchy unfortunately. Now also utilizing toll-roads for port entry just to spice things up a bit, although I would rather just use 2-lane toll roads if those were available.
- A few more decorations and alterations here and there.

Update: 6 Feb, 2022 @ 11:51am

Updated harbor and some roads around the main harbor - city road to be slightly closer to the real life layout.

Update: 1 Feb, 2022 @ 1:08pm

Updated workshop image and reworked northern islands vegetation and rocks being placed too high which was making camera jump when flying over.

Update: 31 Jan, 2022 @ 10:43am

- Reduced height of the previously dominant mountain that didn't correspond to real island dimensions (it is smaller).
- Straightened the main flight path, now to be exactly south to north making it easier to pave airport if you follow the same direction with runways.
- Minor vegetation tweaks.

Update: 30 Jan, 2022 @ 9:52am

Straightened plane lines/connections.

Update: 30 Jan, 2022 @ 5:19am

There should now be a bit more variety to the vegetation while also removing all trees in blossom (the few previously in place). I've also added some grass around rocks in the river beds, changed how resources are laid out. And there is now also a new building in the mountains, near the largest river springs.

Update: 29 Jan, 2022 @ 1:01pm

Adeed a few more bushes on the hills, and rocks to/around the river beds.

Update: 28 Jan, 2022 @ 7:04am

Updated workshop image

Update: 28 Jan, 2022 @ 6:04am

Added workshop preview image, tweaked inland desert to more closely match real landscape.

Update: 27 Jan, 2022 @ 1:18pm

Updated to rely only on vanilla content, although a different map theme is recommended. Thank you BonBonB for your previous review!, at least some of what you have mentioned should now be fixed :)

- The map now only uses vanilla trees, since Cities: Skylines now comes with quite a few additional trees. I am missing some fluffy grass and perhaps a bit more variety to the forests, but it is easy to replace with "BOB, the Tree and Prop Replacer", if anyone is interested in something more fancy.
- I also decided to recommend a non-vanilla Map theme. "Cleyra - Map Theme" seems the most suitable for me, but feel free to experiment. Default Cities: Skylines Tropical LUT should do.
- More roads, based on their real-life locations. All except the road to the edge of the map, starting in the harbor :)
- Ship paths have been altered so that one of them runs under the entry road bridge. Ships seem to just fit.
- Airplane paths have been optimized to again match a bit more to how things are in real life and also to be aligned with the ideal airport location.
- Starting tile has been moved to the absolute center of the map. It gives players more area to build on and a bit more flat terrain as well.

Fixes:
- Trees at the edge of the map removed.
- Stones on roads should no longer be present either.
- Harbor now has a ship path entry and more real-life shape. When tested it seemed to work ok.
- Two pillars on the entry road bridge have been removed.
- There is more running water on the starting tile, including river and some water flow in the ocean as well.

Have fun!