Garry's Mod

Garry's Mod

No More Room In Hell SNPCs
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Update: 19 Apr @ 12:41pm

SHOWCASE: https://www.youtube.com/watch?v=84bs-IZ2v4Q

- Added directional shoving system!
- Zombies can be shoved in four directions: Forward, backward, left, and right!
- Certain damage types, forces, and thresholds will always trigger a shove!
- Added 400+ new sounds from the original game!
- Completely new sounds for all the zombies (male, female and child)
- Unique sound sets from runner and shambler male zombies (100 unique sounds for each one!)
- Unique headshot and dismemberment sounds from the original game!
- Added dozen new zombie models and skins!
- Added the original blood drain particles when a zombie is killed by headshot!
- Headshots now deal 2.5x damage, enabling weapons like HL2 revolver to one-shot zombies
- Walking zombies will now retain their movement style and speed!
- Shamblers now have a chance to become a runner when set on fire
- Runners will now always sprint like the original game, even when idling
- Spawners have been rebalanced
- Adjusted the damage box for crawling zombies to allow damaging their legs
- Rebalanced all zombie damages and health to mirror the original game
- Models have been redone using the latest version of the original game
- Improved most of the materials and textures
- Renamed all the zombies to match their original game names
- Revamped the alert menu that appears when VJ Base is missing
- Fixed some male zombies setting broken bodygroup when killed by a headshot
- Fixed certain idle animations not looping properly
- Fixed headshots not always registering due to an incorrect hitgroup
- Fixed playing death sounds when the zombie's head has been blown off
- Fixed spawners being created offset from the player's aiming position
- Fixed melee attacks going further then it should (More realistic now)
- Fixed attempting to cache dozens of non-existent models on map load
- Removed all the convars

Update: 13 Jan, 2018 @ 4:39pm

=-=-=-=-= Version - 2.5.0 =-=-=-=-=
FULL CHANGELOG: Link
Credits: People that gave good suggestions, beta tested, and supported me!
  • New
    • Important Note: The animal base is now discontinued! Instead use the new behavior system implemented in both the creature and human base (More info below)
    • Added driving engine sound when tanks are driving!
    • Added new engine idle sound for tanks
    • Added blood pools for all blood colors! (Used to only be for red and yellow)
    • Added a spawnicon for the NPC Controller
    • Added new distant firing sound for Glock 17
    • New AI Changes:
      • Added a "Behavior" system which currently has 4 types: aggressive, neutral, passive and passive_nature
      • Human SNPCs no longer have a clamped weapon accuracy! (They are now very inaccurate the farther they are, and this will also allow developers to set custom accuracy properly now!)
      • Human SNPCs that are shooting while moving are a lot smoother now! (Especially when transitioning from standing to moving!)
      • MAJOR FIX: Fixed SNPCs staying as alerted forever, this was very noticeable with things like turrets
      • MAJOR FIX: Fixed SNPCs attacking when they shouldn't due to a timer bug in the animation system! This should also help animations cutting off
      • Fixed SNPCs that are being controlled or following player stopping and turning around when a NPC or a player collides with them
      • Fixed a major issue when something dies that was being chased by a group of SNPCs, the group would all try to get to the dead enemy's position and become stuck trying to move
      • Fixed tanks sometimes flipping over, sinking to the ground, or flying for couple seconds!
      • Fixed rarely SNPCs being stuck playing their attack animation after killing the enemy
      • Fixed another bug that sometimes caused static stationary SNPCs to turn (Ex: Turrets)
      • Fixed a bug that caused human SNPCs to suddenly aim when they move for the first time after killing an enemy
      • Fixed player-friendly SNPCs that can become enemy to the player, constantly printing in the chat that it no longer likes you when it's being controlled by another player
    • Added Health Modifier Tool:
      • This replaces the NPC Property Modifier tool
      • Inherits the same abilities as its predecessor with new additions listed below
      • Can now change the health and max health for all entities that can have health (Breakable props, NPCs etc.)
      • Ability to change the max health of an entity by right clicking
      • Ability to heal the entity to its max health by pressing reload
      • Prints a notification to the local player's chat that notifies what they did to which entity
      • Will only heal or change a player's health if the user is an admin
    • Added a button in the "Installed Addons" tab that opens a link to the Github page
    • Added a button in the SNPC options under the process time that opens a link to a video explaining what process time is
    • Added a new particle: vj_bms_turret
  • General Changes & Improvements
    • Updated the projectile radius code to only damage players and NPCs if they are visible! (Developers can disable visibility check, an example of it will be the Houndeye SNPC from Black Mesa SNPCs)
    • Blaster now only shoots out smoke and sparks when fired
    • Gibs only spawn decal if their velocity length is higher than 18
    • Radius damages that have force will now apply it to non-props as well (Such as NPCs or players!)
    • Damage force is now applied to gibs!
    • Implemented major optimizations to the SNPC bases:
      • Optimized the spawning code, which used to cause serious lag when a new entity was spawned while a VJ SNPC was alive!
      • Optimized the code that allowed certain SNPCs not to collide with each other
      • Implemented a custom HasValue function for tables which is a little more optimized than the function that comes with the game!
      • Many small optimizations have been done throughout the base, this should help make the lag less!
      • Removed many unused functions and variables to use less memory
      • Fixed SNPCs calling the self:DoHardEntityCheck() twice when spawned
    • Turret turning and track sounds for tanks are now properly looped
    • NPC Spawner Tool now makes the spawned NPC(s) face towards the player that spawned it
    • Increased all of the blood pool particles to a bigger bounding box, which fixes the particles disappearing when the player is not looking directly at it
  • General Fixes
    • Fixed projectiles staying for 0.07 before actually removing
    • Fixed the No Target tool not printing the player's name (When used on a player)
    • Fixed sound tracks not playing at all in multiplayer! (They will not play for any players that were not rendering the SNPC when it got spawned!)
    • Fixed Tanks playing moving sounds when pushed by something
    • Fixed couple of typos and other small mistakes in the menus
    • Fixed a minor error with pose parameters

  • Black Mesa SNPC
    • HECU Turret's firing muzzle effect is now positioned correctly!
    • HECU Turret now shoots 3 bullets per burst
    • Updated Houndeye's radius damage to the latest system
    • Remade the Snark Nest from scratch!
      • Now spawns 8 Snarks in total
      • When Snarks are spawned, they get thrown around in random directions
      • Much more optimized code
      • Fixed the blood particles and decals
    • Converted all the scientists to the new behavior system
    • Fixed HECU Turret's animations sometimes messing up when retracting or deploying, especially when the enemy constantly moves in and out of sight
    • Fixed HECU Turret doing 10 damage each shot! It now uses it damage convar(vj_bms_turret_d) which does 3 damage per shot! (I left the damage on 10 by accident in the last update)
    • Removed the particle vj_bms_turret, it's now included with VJ Base itself

  • E.Y.E Divine Cybermancy SNPC
    • Added oil blood pool for the trooper when it dies
    • Converted all of the passive animals to the creature base using the new behavior system (Much better AI!)
    • Remade the Turtle Egg from scratch!
      • The code is more optimized!
      • Fixed the blood particles and decals

  • Liberty Prime SNPC
    • Will now stop chasing the enemy when it comes close to the enemy, allowing it to fire its laser and mini-nuke instead of melee attacking
    • Decreased the melee attack and damage distance to allow it fire its laser at closer distances rather than just melee attacking
    • Will now constantly face the enemy when standing still and is 2000 or less world units away from the enemy.

  • Military SNPCs
    • Remade the spawnicons for: U.S. Airborne, Soviet Infantry
    • Major changes were done to the human and tank base! (Check the VJ Base section of the changelog!)

  • No More Room In Hell SNPCs
    • Remade all the spawnicons! (Thanks to Robert for taking the screenshots!)
    • Fixed a debug message being printed when head shotting a child zombie

    Developer function/variable Changes
    ALL DEVELOPER CHANGES ARE LISTED IN THE FULL CHANGELOG, LINK IS ABOVE!

Update: 30 Aug, 2017 @ 12:57pm

=-=-=-=-= Version - 2.4.0 =-=-=-=-=
FULL CHANGELOG: Link
Credits: People that gave good suggestions, beta tested, and supported me!

Update: 30 Aug, 2017 @ 12:46pm

Update: 29 Dec, 2016 @ 1:24pm

=-=-=-=-= Version - 2.3.0 =-=-=-=-=
FULL CHANGELOG: Link
Credits: People that gave good suggestions, beta tested, and supported me!

Update: 1 Jan, 2016 @ 9:32am

=-=-=-=-= Version - 2.2.0 =-=-=-=-=
FULL CHANGELOG: Link
BEING RELEASED: Liberty Prime SNPC
Credits: People that gave good suggestions, beta tested, and supported me!

Update: 3 May, 2015 @ 3:21pm

=-=-=-=-= Version - 2.1.0 =-=-=-=-=
FULL CHANGELOG: Link
UPCOMING: Liberty Prime SNPC
Credits(Suggestions, testing and support): People who went on my testing server and EnlistedDiabetus for the huge support!

Update: 2 Jan, 2015 @ 11:10am

=-=-=-=-= Version - 2.0 =-=-=-=-=
FULL CHANGELOG: Link
UPCOMING: Fallout 3 SNPCs
NOTE: THE BASE IS NOW A COMPELETLY DIFFERENT SYSTEM!
Credits(Suggestions, testing and support): People who went on my testing server and EnlistedDiabetus for the huge support!

Update: 31 May, 2014 @ 3:36pm

=-=-=-=-= Version - 1.2.0 =-=-=-=-=
FULL CHANGELOG: Link
UPCOMING: Military SNPCs(4 Packs), (Maybe) VJ HUD, (Maybe) Cry Of Fear SNPCs
Credits(Suggestions): Robert Fagot, VP Snipes, and Maxx Mad
Separate changelog for each addon is located in its own Change Notes tab
NOTE: If a addon is not updated/uploaded yet just wait until tomorrow!
    VJ Base
  • New
    • Added a new NPC weapon: AK-47
    • Added a new player weapon: AK-47
    • Added and changed the SNPC AI:
      • Added New and better ways for the SNPCs to find the enemy
      • Increased the sight distances from 5,000 world units to 10,000 world units
      • Humans will now call for help to SNPCs that are the same class (If they are in the range)
      • Humans are now able to shoot more guns including custom NPC weapons!
      • Humans will now time to time reload their gun
      • Humans now have a bit less accuracy with guns
      • Humans will now sometimes run away from their enemy if it is to close
      • Creatures will now wonder if their enemy is way too far
    • Added and changed prop pushing and attacking:
      • SNPCs now attack the prop before pushing it
      • The SNPC now tries to push the prop toward its enemy
      • The push force is now a lot more balanced
      • Prop now unfreeze if it is frozen
      • Props now unweild if they are welded
      • SNPCs now push blue barrels
      • SNPCs no longer push explosive barrels because they always ended killing themselves
    • New Menu Changes:
      • Added 3 new cleanup buttons: Remove all Spawners, Remove all Ground Weapons, Remove all Props
      • Added a new SNPC Option: VJ Friendly
      • Added 4 new SNPC Settings: Disable Reloading, Disable Use Regulator, Disable Friendlys Becoming Enemy, Disable Following Player
      • Added 3 new SNPC Sound Settings: Disable Breathing Sounds, Disable Become Enemy to Player Sounds, Disable Following Sounds
      • Added 2 new option for the SNPC Developer Settings
      • Added a whole new admin server settings!
      • Added new and better "Information" tab
      • Added superadmin support for the menus that require the player to be an admin
      • Added more helpful notices
      • Changed few things for the gib-related options
      • Reordered the SNPC Settings and Sound Settings
      • Developer settings menu is now admin only
      • More real time updates
      • Changed the text colors on the buttons in "Contact and Support" tab
      • Removed "Use Regulate" option
    • Added floating-fading effect for SNPCs when they die by combine ball
    • Added full support for duplicator when used on my SNPCs
    • Added full support when a game is saved with my SNPCs
    • Added Admin Health Kit
    • Added better position and angle support for all Half Life 2 weapons when the SNPC dies
    • Added custom effects
    • Added a whole new system for my addons to work better in multiplayer!
    • Added new custom particles for future addons
    • Added breath sound code, this allows me to put breathing sounds
    • Added theme music code for animal SNPC base
    • Redone everything in the Test Entity, you can go check it out in the "Entities" tab
  • Changes & Improvements
    • I tried my best to make them as less laggy as possible (But to be honest only Garry can fix the lag)
    • Gibs now fade by default (30 seconds)
    • Dropped weapons from humans now have better angle and position
    • Gib Entities now can be pushed (Depending on the damage force)
    • Decreased all SNPC sounds
    • Updated all range attacks to the latest VJ Base
    • Changed the time for idle sounds (Creature SNPCs)
    • Updated all the existing developer commands to a better system
    • New code changes and organizations
    • Replaced Test SNPC with Test Entity
  • Fixes
    • Fixed SNPCs seeing through walls
    • Fixed when turning on ignore players, SNPCs are still attacking the player
    • Fixed humans not running away from grenades when shooting at a enemy
    • Fixed double or triple alert sounds are being played
    • Fixed alert sounds not playing sometimes
    • Fixed the SNPCs not seeing their enemy when they are getting hit while idling after they had seen an enemy before
    • Fixed the SNPCs not running away when getting hit while idling after they had seen an enemy before
    • Fixed the SNPCs not turning to their enemy when they are being touched while idling after they had seen an enemy before
    • Fixed humans shooting their own allies by accident when fighting an enemy (It might still happen but it is decreased by at least 50%)
    • Fixed when humans don't have a weapon they try to walk and make a footstep sound even thought they are not moving
    • Fixed animal SNPCs not being able to walk sometimes
    • Fixed range attack sounds are being played all over the world
    • Fixed alert sounds still playing after the SNPC dies
    • Fixed hurt sounds not playing for animal SNPCs
    • Fixed for the Animal SNPCs: Alert, idle and hurt sounds not stopping when killed
  • No More Room In Hell SNPCs
    • Added 6 new SNPCs:
      • Walking Male Zombies
      • Walking Female Zombies
      • Random Walking Zombie
      • Random Walking Zombie Spawner
      • Random Zombie
      • Random Zombie Spawner
    • Added 10 new walk animations for the running zombies
    • Redone all spawners locations to make it smaller
    • Fixed the footstep sounds not matching the animation
    • Removed useless files to make file size smaller

Update: 29 Jan, 2014 @ 3:24pm

Quick Update

  • Applied all new textures to all of the Zombies, the zombies should now look more realistic and have better looking textures