Tabletop Simulator

Tabletop Simulator

Fresco - scripted
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Update: 11 Sep, 2020 @ 4:45am

* Scripted setup for the Bells:
- Split the main Bells board into a three player board, and a four player board (instead of one board that flips between the two.)
- Fix the snap points for the three player board.
* Scripted setup for the Wall Fresco.
* The Medico setup will now bring out the module board, but nothing else - remaining setup is up to the players (for now).

The "set market" action button does not currently handle the renewal of bell certificates. Next release.

The Medico module is probably the most complicated module; scripting its setup will take a bit of time. Meanwhile - enjoy what's been done so far.

Update: 10 Sep, 2020 @ 3:35am

- Setup scripting for the Glaziers and Scrolls modules.
- Extend the "set market" button to handle the Glaziers module (if selected)
- Fix (or workaround) an obscure bug that seems to occur when Wait is called twice for the same function at the same time, with different parameters for the two calls. (Hits when both the leaf gold and wishing well are selected along with all the other modules.)
- Change the Scrolls from tokens to tiles (so that it doesn't matter which way they're flipped, the orientation will be correct.)

Making the mod public for feedback, bug reports, and general comment.

Note: the Bells, the Wall Fresco, and the Medico are currently not scripted for setup. I'll get to them over the course of the next week or so, then I'll look at the Bischop's Favours. I may also look at changing the background/room the table is setup in at some point, but that's not particularly important at this stage. Note also that as currently written, if fewer than four players are seated, the game will set up for three players (even if there are fewer) - that will change once I'm satisfied that the last modules have been scripted properly, to only set up if three or four players are seated.

Update: 6 Sep, 2020 @ 4:15am

- Script the setup for the Wishing Well and Leaf Gold, including locking their information components upon positioning
- Update the "Set Market" action to also draw a random colour for gilding for the Leaf Gold module, if in play. (Per the rules, the old colour will be returned to the bag AFTER the draw, not before.)
- Fix a bug in the Bells toggle (still unscripted)
- Lock several objects (pink paint bag, brown paint bag, altar tile) from the Special Blend Colours module when positioned

Update: 5 Sep, 2020 @ 1:07am

Minor update: remove debugging print statements, and nuke the initialisation buttons once the game has been set up.

Will write code to nuke the bags holding the expansion pieces in due course, but only after all modules have had their setup scripted.

Update: 5 Sep, 2020 @ 12:19am

- Script initial turn order for three/four players
- Put out the three player board for three player games
- Put out the altar tile score marker for blended colours
- Fix the "Set Market" to remove the three two-paint tiles for three player games, and handle three player games properly
- Script the Portraits module
- Script the Bishop's Request module

Known issues:
- Three player games don't remove the extra master painter meeple from the wakeup track, nor the happiness track.
- Three player game positioning is slightly off. Lift and replace the offending objects if that bothers you to re-align with the snap point.

Update: 4 Sep, 2020 @ 6:49pm

Initial release. Friends only for testing purposes. Modifications from donnylicious' version:

- Main board split into two - one for three player, one for four player, instead of having them on the reverse of the same tile.
- Snap points put in place on both the three player and the four player board for scoring, wake up time, happiness track.
- Rotating snap points put in place for windows (The Glaziers module), the blended colours score marker for the altar, and the market (for the Leaf Gold module).
- Created toggles for the first ten modules (missing the Bischop's Favours)
- Scripting partially implemented for setup of the special blend colours (only): seven fresco tiles discarded from the base set, and replaced with the special blend tiles; extra colours are put out next to the base set of colours.
- "Set Fresco" button removed - its job is now covered by "Setup Game".


Next release will have:
- Script initial turn order for three/four players
- Put out the three player board for three player games
- Put out the altar tile score marker for blended colours (currently it's always out there.)
- Fix the "Set Market" to remove the three two-paint tiles for three player games, and handle three player games properly.
- Maybe script another module or two.