Team Fortress 2

Team Fortress 2

Undying Event
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Update: 21 Sep, 2023 @ 2:48pm

-Improved lighting contrast in many dark locations for better readability of players
-Optimization across the map
-Collision cleanup in stage 2, specifically in the crypt.
-Additional art polish and general visual polish thruout the map
-Added additional light sources in a few dark areas along the start of Stage 2.
-Cleaned up some console related errors to entities that would kill prematurely

Update: 30 Jun, 2022 @ 5:08pm

-Significantly reduced edict count.
-Significantly reduced file size.
-Lowered contrast on some materials.
-Adjusted visuals on some materials to better fit TF2 style.
-Replaced some custom materials with more appropriate stock materials.
-Disabled lightmap generation on models where it was unnecessary to generate them.
-Improved performance in most areas.
-Made it more obvious you cannot jump off of the Blu Spawn 1 cliff.
-Adjusted visuals in Blu Spawn 1.
-Increased volume on Dracula's voice lines.
-Fixed nodraw on displacements.

Update: 19 Sep, 2021 @ 11:54am

Update: 25 Sep, 2020 @ 9:13pm

Update: 25 Sep, 2020 @ 4:39pm

-Added halloween gargoyles. Gotta collect those souls!
-Adjusted lighting in spawn rooms to better highlight health cabinets
-Blu spawn on stage 1 now extends to the additional barracks
-Further frametime improvements on stage 1
-Added additional cover to reduce sightlines from cap A to blue spawn -Adjusted ghost paths to be less disruptive to pushes from Blue
-Adjusted ghost spawn rate so he is a little less spooky, but still pretty spooky.
-Fixed spellbooks in Stage 2 not adhering to warmup time limitations

and...

Drac is Back!

-Dracula has returned from his holiday, and he brings... spellbooks?
-Dracula will now cast a little bit of his magic to spawn a rare spellbook. There is only one per stage, and it always spawns in a contestable but dangerous location for both teams!
-Dracula will occasionally talk to your team via telepathy... don't worry this is sort of his thing.

Update: 23 Sep, 2020 @ 2:46pm

-Ghosts now roam certain areas of the map
-Reduced number of pumpkin bombs, made their placement more favorable to Blue
-Adjusted spells so they no longer spawn during warmup time
-Added some lights near trouble spots on stage 1 where snipers blended in a little too well against the background
-Added additional Signage to better illustrate where the first control point is
-Improved performance on Stage 1

Update: 21 Sep, 2020 @ 8:45pm

Update: 21 Sep, 2020 @ 5:51pm

DRACULA HAS GONE ON A HOLIDAY BREAK
(Undying Event now follows the regular control point format, instead of a hybrid capture the flag/control point mode)

-Fixed some minor bugs
-Fixed missing faces on some models
-Fixed some misaligned displacements in the second stage

-Edited some textures for better visual clarity
-Added a one-way signs to sewers to help guide player

-Reduced file size considerably

Update: 9 Sep, 2020 @ 11:32am

Update: 8 Sep, 2020 @ 8:00pm

GENERAL:

-Updated version to rc1a
-Performance improved on stage 1
-Edicts lowered further for low spec servers (and local servers)
-Fixed drac sounds not being properly packed
-File size of packed bsp reduced by 30~ mb
-Re-authored many textures for less contrast/visual noise

STAGE 1:

-Added a fence at blue spawn for stronger indication of player clip
-Lowered intensity of sprites on certain light fixtures
-Fixed misc bugs reported on tf2maps.net and in our bug thread here on the workshop page

STAGE 2:

-Fixed missing vfx on hanging braziers
-Added fill lighting near the first cap to help reduce contrast